
I have a ton of things on the map layer (over twenty, eventually) that need to provide the players with line of sight in dynamic lighting. It doesn't make sense for these to be tokens, because they will never ever move and plenty of tokens will move over top of them. Even if I set them as "has sight" and "all players can see light" with a distance of 10ft and controlled by all players, when they go to the map layer, they no longer provide sight. For now I've put down barely visible "vision tokens" on certain spaces, but I'm getting a lot of complaints about how easily it "breaks" and the players can't see things they should...especially if my co-DM clicks the wrong thing. This is the specific use case I'm trying for. They're on a big kingdom-building map that basically follows Civilization V rules, simplified for tabletop. The "buildings" on the map need to provide line of sight despite there being big black "walls" between them (the telescope, representing a "Scout" military unit on the token layer) and the buildings themselves. (I'm working on making the walls easier to see in general.) The buildings should be able to be added and removed, but they don't need to move around. If they're on the token layer, I end up picking them up by accident all the time. If they're on the map layer, they don't provide a visual on the players' conquered territory.