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Video laggy, mirrors

For the last game session we had SEVERE lagginess on the camera for a few players, looked like 3-4 fps while we were playing, including myself.  Even more annoying, the camera was mirrored, but only for the person transmitting (other players didn't see a mirrored cam).  As the DM, I wanted my camera to look correct for the players, but I was also streaming the game at the same time and capturing, so I had a choice between flipping the cam for the players... or flipping the cam for the outside viewers. Are there any setting I can adjust to increase the performance?  I haven't had issues before this last session and the most recent update to WebRTC.  Using a Logitech C930. Is there a way to NOT flip the broadcaster's view of the camera AND not mirror it for the players or the person playing?
Hi Cinnibar, We pushed  a stability hotfix  to address the issues with WebRTC and we're sorry to hear that you are now experiencing issues with this.  It may not be perfect currently-- we pushed this out without a complete test cycle. But it should be better than before, and we will continue to monitor performance and adjust the backend architecture as needed. As you are having further issues with Video and Voice, please report that  here .