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Dynamic lighting not revealing entire token?

1551325300

Edited 1551326462
So with dynamic lighting I'm running into an issue with trying to give a cone of light for a flashlight that the wedge of light is leaving most of the token istself in darkness, which makes it difficult for my players to easily see their token/tell who is who. Is there a way to make it so the entire token is visible when doing a limited cone of light? Attachment of the current wedge issue with only part of a characters token visible:
So, off the top of my head, I know of no simple way to do what you want, however, if there exists a script to do so, you might be able to 'lockstep' two tokens together - give the token a small personal radius light, and create a 'flashlight' that you can place down on the map with that token, then use the script to make moving one also move the other.  Perhaps The Arron will pop up any second now to tell us all about a scrip he wrote to do that years back. Otherwise, still create the flashlight, and just manually move it seperate to the character token - clunky.
1551356000
Mike W.
Pro
Sheet Author
Its actually a reported bug from the Update on Jan 29th. Before that time the Token was fully revealed.
Good to know, any ETA on when it'll be fixed?
An ETA? Ha! you must be new here....but seriously no, you can find out more info here:&nbsp; <a href="https://app.roll20.net/forum/post/7160288/animations-and-afow-offical-feedback-thread" rel="nofollow">https://app.roll20.net/forum/post/7160288/animations-and-afow-offical-feedback-thread</a> &nbsp;which is the thread that this is being talked about. The basic summary is they know it is an issue and they are having problems solving it. My current work around is to shift to square and circular tokens and set the cone of light to 180 degrees. This generally lets you see enough of the token to understand what is going on, the downside of course is it no longer looks even vaguely like a flashlight.&nbsp;