Sadly, adult life means commitments and weird schedules, so My DND group has not been able to connect just yet. To that end I am looking for 2 or 3 players Homebrew world, not above dropping in modules (In fact out first games will be The Keep on the Borderlands). Very shades of gray. As an example of collaborative story telling, this works because all of the above was the result of a single discussion with my players. We have two paladins, and a necromancer. I needed a way to basically not drive the Palis to bonk the necro, and this was my solution. Looking to play for a few hours on thursdays, 8:30ish eastern until people have to quit Also plan on streaming, because... well... why not? note: While I have quite a bit of experience as a DM, it was mostly over a decade ago. I've not DM'd for adults since 2005 or so, but have been enjoying games with my boys. edit: 5e further edits: Me as a DM . I really like player freedom. I hate railroading players down a specific path, and I know that some of the best adventures happen when players do what is unexpected. This is collaborative storytelling after all. I really like DMing physically, and am new to R20, so I am likely to face challenges with the interface. I am also not a Rules Lawyer, and am fine with modifying the rules where it makes sense, and my snap judgments on obscure scenario X may not be what the book specifies, but I prefer that to stopping the game and searching for that specific paragraph with that specific entry for the mechanics My World: Is largely undefined outside of vague ideas of where things are should the players go out and discover them. I have my own pantheon for humans, based on a godshadow concept (each god is diametrically opposed by another, their godshadow) and I try and shy away from THIS GOD IS LAWFUL GOOD AND THAT ONE IS CHATOIC EVIL. I keep the alignments loose, and the traditional roles of alignment are not quite present. There is also no god of nature, the tree huggers practice animism. The non human pantheins are in effect (especially Dragon). A defining event of the world: about 600 years ago Tordal, the god of Technology and Order decided that he was going to bring order, right now, this world is far to chaotic and disorganized. He invaded with an army from the Clockwork Nirvana of Mechanus. Things were going poorly, very poorly, until the traditional Bad Guys tm had enough and got together, countering with a massive army of the undead. While Tordal was not precisely defeated, he did realize that the war was not forwarding his cause of bringing order (just the opposite) and withdrew (leaving remnants... warforged and other technological marvels). The end result of this is that the world is still recovering, technology is untrusted, but present, and the undead still have a presence. Most people are familiar with the sight of undead these days, as they are used as cheap unskilled labor, even temples of more or less "good" gods have their fallen servants guarding their halls, as does royalty, etc. This influx of cheap labor has also caused issues in the economy. Everyone has a guild (I swear Ive not even read Ravinica), even if you are NOT in a guild you are said to be a member of "The Beggar's Guild." Not having a skill, or not being able to perform your skill, is a death sentence. This has caused somewhat of a renaissance in Human lands, as the push to have and excel at a skill has driven learning and craftsmanship in pretty much all areas. Elves, Dwarves, Gnomes, etc dislike the use of the undead and see this as abomination, but they begrudgingly deal with it. Another example of collaborative world building/DM process The entire Elven kingdom of Quelandelay exists becuase, during a solo session, my wife HAD to pick out a random, no name NPC and talk to him. He became Viko, the 17th in line for the throne of Quelandelay. He became fully fleshed out when her conversation was about to result in a TPK from the surrounding guards, and then he stuck with her as companion. If there is a throne of Quelandelay their must therefor be a kingdom.