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Regarding PCs,it depends on the atmosphere and character interactions. Combat: I like to analyze the scenario and fight most of the times but sometimes will act out of emotion. Exploration: Curious by nature Teamwork: I like crazy, dramatically gambling plans (as long as they aren’t ridiculous or stupid) altho sometimes is fun to do some chaotic silliness. My interests/ What I expect from the game: Fun & glory through epic action or epic fails. Resolving mysteries and gaining access to powerful information. Resolving conflict with and without the need of weapons. 50/50 RP and combat or a little more combat than RP WESKLER Name/What you'd like to be called: Weskler Von Kruger Age: Undefined Roll20 experience: Beginner Discord: Weskler#9011 D&D/RPG experience: Beginner to Medium, used to play years ago but looking at critical role revived the need to play, lot's of RPGs games played on steam, like to act. Gender: Male Sexuality: Indifferent Characteristic: He can be friendly at times when he is with friends or in a party/celebration atmosphere but most of the time he likes to keep quiet and analyze people.He chooses to go the more logical path rather than running head first in to battle. Background: Gambler (willing to change) Alignment: Lawful Evil (willing to change) Personality Trait: I would bet good coin on anything, even simple activities. Ideal: Every moment of your life you have to make a choice. Never stop playing. Bond: I won big against a member of the noble family and now I'm searched by rich people's assassins. Flaw: I can't step away from the table while I'm losing. Character Concept: Bard, or willing to learn any other role to fit the campaign, the character is mysterious, brutally honest. Basically the normal family mom/dad, usual jobs, as a kid I always played with the ocarina, guitalele, or anything that could make a fun sound, as a teenager wanted to be a professional musician/singer but my parents wanted me to work on the family business, as a rebel young teenager boy I decided to escape from my family and go to the capital of another continent paying my way with my music, toke me a couple of years but I was able to reach the main continent and the capital city. After a couple of months, I learned that been a musician/singer was harder than expected and to survive I started gambling in the streets to be able to pay rent of a little room and my passion. One day the doors opened to a new world when I got to be at a band as the leader singer and ocarina/guitarlele player. At our highest point we were invited to perform for the greatest activity of the noble families in the city. After the party me and some others started gambling and as expected I won and WON BIG, but my opponents didn’t like it and blame me of cheating (which was true) and told me I would pay for it. After that event our band had hard times landing a job because of the noble people saying I cheated. My band turned their backs on me and I was again alone wondering around the world performing and mostly gambling to earn a living. What motivates the character? Earn a lot of money and become a noble to return to the city and challenge the people that said I cheated to clean my name What does the character fear? to be forced to return to my family, and afraid of the consequences of my gambling.       KAMUS Name/What you'd like to be called: Kamus Age: Undefined Roll20 experience: Beginner Discord: Weskler#9011 D&D/RPG experience: Beginner to Medium, used to play years ago but looking at critical role revived the need to play, lot's of RPGs games played on steam, like to act. Gender: Male Sexuality: Indifferent Characteristic: He can be friendly at times when he is with friends or in a party/celebration atmosphere but most of the time he likes to keep quiet and analyze people.He chooses to go the more logical path rather than running head first in to battle. Background: Monastic Traveller Alignment: Chaotic good Personality Trait: The roads are open to me, I follow my feet and enjoy the journey that they take, like water filling a cup. Ideal: Unchained. I am a free spirit, roaming the land and bringing change. Bond: I have a duty to my order and will stand with them in all things. Flaw: I panic in large cities and usually try to avoid them. Character Concept: Cleric, or willing to learn any other role to fit the campaing, the character is brutally honest. As for the back story: Basically the normal family mom/dad, usual jobs. In our family there is a tradition to get a water drop tattoo in our back when you turn 10 years old. The Legend says once every 300 years a child will be born that will be special, the way to know is when the child turns 20 the tattoo will take the form of a waterfall full in colors. When this happens the chosen one has to travel the world in search for the previous chosen one, or at least his last words past to him. What motivates the character? to find the previous chosen one. What does the character fear? To dishonor his clan by failing the task he has to complete.   SHAKA Name/What you'd like to be called: Shaka Age: Undefined Roll20 experience: Beginner Discord: Weskler#9011 D&D/RPG experience: Beginner to Medium, used to play years ago but looking at critical role revived the need to play, lot's of RPGs games played on steam, like to act. Gender: Male Sexuality: Indifferent Characteristic: He can be friendly at times when he is with friends or in a party/celebration atmosphere. He chooses to go the more logical path rather than running head first in to battle. Background: Gambler Alignment: Neutral Personality Trait: I would bet good coin on anything, even simple activities. Ideal: Life is worth living because you never know how the dice will land. Bond: My mentor was a fallen monk, who's ideals have twisted my outlook on the temple. Flaw: I can't step away from the table while I'm losing Character Concept: Monk, or willing to learn any other role to fit the campaing. As for the back story: Had a normal family of farmers, his parents wanted him to continue the family tradition but he was a rebel and wanted to be a monk, so he left his family and left a note to them, then he joined a group of monk in the local capital monastery to master his abilities and train, after a while he grew rebel as he didn’t shared the believes of the monastery and wanted to see the world with his own eyes and not reading about it in the monastery, so one day he and his mentor left the monastery to be travelers. One day during the night his mentor left him alone with a note and so he ended alone adventuring the world. What motivates the character? to travel the world and meet new people and new adventures to test his abilities and improve. What does the character fear? to or be forced to return to the monastery or his family.