
GMs use the token bars to store numerical values on a token. Also: we can write single digit numbers into conditions on those tokens. These are very useful.They allow us to track three numerics, and also an indefinite number of 0 to 9 markers with ease. But some game systems, or some complex monsters, demand a greater range of 'token metrics'. Hps, Heroic Hps, sanity, bullets, charges, number of spell or fatigue points left, - that sort of thing. If the numbers on these other metrics go above 9 then the token can't handle the load. I have to resort to a second 'remora' token if I'm going to handle everything visually with token clicks. To handle complex monsters while using just a single token, it would be really helpful if there were an extended set of token conditions that included number graphics from 10 to (say) 30 . Or to 99 if we could manage it. Alternatively: it would be just as useful to be able to write two-digit numbers into token conditions. Alternatively: - this is a bit of a kluge but bear with me - there could be a set of ten conditions which are the numbers 0 to 9 , but offset to the left so that when we type the red number into that condition, then the whole condition reads like a number from 0 to 99 . Hope this was helpful.