im looking for a text based solo game of pathfinder. im on pacific standard time and i tend to have a very open schedule with lots of free time, so ideally a gm with lots of free time as well would be good as well but beggars cant be choosers. and my luck with finding a lasting game tends to be poor so i should probably just take what i can get if i can even get anybody to run a solo game at all.  i like both combat and roleplay,  i quite like trying to come up with clever combinations of items or attempting to craft and invent new things.  (beartrap with alchemists fire placed in the jaws for instance.) and if my character is not angry and can think up a plan they might occasionally try to solve a encounter in ways other then just combat. (such as diplomacy, or figuring out the motives of the thing attacking and changing the situation to render themselves and their allies not a target if possible) in short i like being able to use my imagination to try to come up with solutions...   but if that fails there is always the conventional way of handling encounters to fall back on..   i tend to play as magic users.   i like being able to use common sense in the game and for it to feel more like a living story written as the game moves forward rather then a videogame (because computers and game platforms run videogames better then a human brain does. and ive plenty of them already.  what im after is the thing that the videogames cant do that humans can. the adaptability and flexibility. the ability to go beyond whats pre programmed. and the ability to have characters that feel real instead of them feeling like the puppets in videogames with the press key to receive pre canned repeated dialog loop stuff.)   im looking for more of a sandbox game. not a plot o rail experience.   i got abunch of PDF's for pathfinder a long time ago but nobody told me how hard getting to actually use them in a game would be when i was buying them. id like to actually get to use content from them atleast once. because otherwise what was the point of getting them?.  if anybody wants to introduce interesting homebrewed stuff or content from 3.5 edition stuff into the game i would not be opposed to it, infact it would be fun to see what cool and interesting stuff the GM has come up with, and ill bet theres people like me in a similar mess with piles of pathfinder or 3.5 edition stuff they have a hard time getting to use these days. or various cool stuff they made up but cant seam to get to use in a game.  id like to offer a chance for such people to dust off their collections or their old notes for cool things they made up and wana put in a game. because one of the great things about 3.5 and pathfinder is just how much content exists for it.  anyways if anybody is interested send me a private message about it.