You could write some medium complicated code to essentially copy the items from the compendium to your own script's state. I am not saying this is remotely worth the effort, but you could do it: - record the current state of your character's inventory (all the ids of repeating_inventory attributes) - now drag the items you want to consider a "pack" to your character - call your script to compare the inventory to see what repeating_inventory entries are new - find associated repeating_attack entries for those new inventory items - record all the attributes for the inventory and attack attributes to your script's state as a "pack" - now you can blast this set of items and their attacks into other characters All the code you need to understand inventory items and their related attacks is in BeyondImporter. However, it is a mess and again, I think this would not be worth your time unless you find it super fun to build something like that. Also, it would break if the sheet ever changes its format dramatically. I don't believe that will happen, since 5e OGL has a strong motivation to stay close to the format that closely matches what they get from the compendium on a drag and drop. So I doubt they would decide to do something radically different in the future. But it is a possibility. It would break the heck out of BeyondImporter :)