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[NEW DM] Managing many foes with characters/tokens/macros

Hi everyone, I was trying to organise my foes , with their personal macros with different hp/ac/att bonus/dmg .. How i went about it : created a "Template foe" in Characters with all standard values and scripts (att, init, dmg, HD rolling..) copied "Template foe" to "Goblin" added several Goblin tokens on the page, associated the token with the "Goblin" character associated Bar1|2|3 to HP, AC and StrikeSpeed (from microlite74) The issue is: Whenever i change HP, AC or SS , it changes for all goblins..ARG. To my sorrow, i understand now that if i attach one or multiple token to the same character, they are basically the same entity and it adjust any token associated with the character.. Options i'm thinking : #1 Create my DM macro's in the "Macros" in "My Settings", without using any specified stats and using "Bar1|2|3" instead (since bar1 will always be HP, bar2 AC and Bar3 StrikeSpeed) #2 have multiple characters like Goblin1,2,3,4,5.. etc (which i wouldn't like, since having 20 goblins is going to fill up my characters section) #3.. that where you come in and suggest better ideas? So. am i missing something simple ? Goal : have 1 "goblin" character, have multiple independent token that have all the "goblin" attributes and macros (abilities) Next i wanted to do the same thing for other foes like "Wolf", "Spider", "Orc", etc etc..
Linking Tokens to Journals
Step 5 is what you want to focus on in Phnord's article.
Thx Phnord and Mark! Solved my dilema real fast! :) Ahhh.. ok.. but i assume that means that i cannot use their current values in macros for HP/AC/SS since it is not associated with the bar, right? ex. @{StrikeSpeed} can change depending on their Stance (another microlite74 thing) or would need to change to @{selected|bar1} (or 2 or 3)
You would need to use @{selected|bar1} etc.
Yes, use @{Selected|bar1}, it should work just fine... it'll pull the value on that particular token, whatever it may happen to be. -Phnord
Ok, great, thx guys! Appreciate it.