Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Wave Echo Cave in Lost Mines of Phandelver has a room illuminated that shouldnt be.

In Wave echo the middle section of room 9 is illuminated and light spills into corridors and the ends of the room.  There doesn't appear to be a source for this light and I have global illumination turned off.  What might be the cause of this?
Hi Edward, this may be related to a known lighting issue in the following thread:&nbsp;<a href="https://app.roll20.net/forum/post/7160288/animations-and-afow-offical-feedback-thread/" rel="nofollow">https://app.roll20.net/forum/post/7160288/animations-and-afow-offical-feedback-thread/</a>
I cant find any asnwer for the issue. I do have the same problem with room9
Hello Jaume, Sorry to hear that you are still having this issue.&nbsp; To rule out potential issues, please follow the&nbsp; steps of our guide to &nbsp; Solving Technical Issues . Step 1: Make sure to use the right browser Please check if these issues persist when using both Chrome&nbsp; and&nbsp; Firefox. Step 2: Ensure that there are no extensions/addons interfering with Roll20 Please disable&nbsp; all&nbsp; add-ons/extensions. Step 3: Clear your cache If none of the above succeeds, please provide us a screenshot of this issue and thoroughly work through&nbsp; Step 4 .&nbsp; (Don't forget the complete Console Log!) Thank you!
1552259539
Stephanie B.
Forum Champion
Sheet Author
Hi, there. I found the problem; the map itself is incorrectly set as a light source. To correct this: Go into the page, go to the map layer, and double-click the map. Change the Advanced Settings to remove all light/vision options. I will also put in a ticket to the team to fix this in a patch.