
There's a few conditions listed in the character sheet that have effects, but don't actually affect the character sheet. Selecting Unconscious should also include Helpless , (As one implies the other) Unconscious creatures are knocked out and helpless . Unconsciousness can result from having negative hit points (but not more than the creature’s Constitution score), or from nonlethal damage in excess of current hit points . Helpless does not reduce the character's DEX to 0. A helpless character is paralyzed , held, bound, sleeping, unconscious , or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets. Disabled does not halve the character's speed. A character with 0 hit points , or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed . Taking move actions doesn’t risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character’s hit points , he is now in negative hit points and dying . Paralyzed does not reduce the character's STR and DEX to 0. Paralyzed should also flag Helpless (This would make it so that Paralyzed would only need to reduce the character's Strength to 0) A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless , but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can’t swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through. Petrified should also flag Unconscious A petrified character has been turned to stone and is considered unconscious . If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character’s petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation. Bold parts are the relevant status modifiers that I think are missing from the character sheet's "Conditions"