Hi All, I'm trying to set up a Custom Character Sheet for an upcoming game I plan to run but I've run into a little snag when I started looking at how I might hook up the translations with what I have done so far. I've been making my Roll Templates read fluently, so it matches with the style of gameplay, however I don't think this will be translatable... <span>{{#charname}}{{charname}}'s {{/charname}}Refresh is {{refresh}}. {{#rollLess() pointsNeeded 1}}No{{/rollLess() pointsNeeded 1}}{{#^rollLess() pointsNeeded 1}}{{pointsNeeded}}{{/^rollLess() pointsNeeded 1}} Fate Point{{#^rollTotal() pointsNeeded 1}}s{{/^rollTotal() pointsNeeded 1}} needed to reach the Refresh.</span> I was thinking maybe I can make this easier and just have multiple strings for the different structures of the scentence, but seeing the roll/number is still required somewhere within the scentence, I'm not sure I can make this work. Does anyone have any suggestions around this? Am I better off dropping the sentence structure and just going with the basic Name-Value pairs? Translations don't matter for my own game as I know all the players speak and read English, but if I wanted to add this to the Git repo one day, I think I should work it out before I go much further. Regards, MagooChris