
Hey guys, thought I'd probe for interest in an espionage-themed game; mercs, spies, mysterious shadowy organizations, that sort of thing. It's an alternate 1970s where nuclear weapons are being supplanted by research into biological weaponry and both NATO nations and the USSR are both slipping further and further into darker dystopias than in our own timeline. You'll all be agents who have recently entered the service of a mysterious organization intent on keeping the balance of power from shifting too far either East or West -- though whether you can trust your new employers remains to be seen. Ideally it's going to be relatively gritty, but with some fantastical elements as each faction probes deeper and deeper into the bizarre research they hope will give them the edge they need. Expect elaborate bases, strange science, and twisted villains -- but don't expect to walk away from it all looking as unscathed as Bond. My work schedule is very inconsistent so we'd have to plan each session as we go, depending on what works best for everyone. Luckily the mission-based structure of espionage games lends itself well to that. The plan right now is to use Mercenaries, Spies and Private Eyes to play, but if anyone has any other suggestions I'd like to hear them -- the system doesn't matter so much to me. In fact; nothing is set in stone yet, I'd like to be sure there's interest in a spy game at all before we get into the nitty-gritty of everything. Full-disclosure: I've been a player on Roll20, and have DM'd games IRL, but I've not run a game here yet so a little patience is probably going to be required. Thanks for reading.