Interesting topic. I personally have no clue how you can run a game purely narrative with no basic map or even a simple layout of players versus monsters or etc. As both a GM and a player I am always being asked or asking - Where again is such an such place? or Where is such an such adversary or npc in relation to myself or my character?. We always used simple dry erase boards, or dice ( or other simple tokens) on a hand drawn map, or even just a tablecloth. Nothing fancy. I prefer a more narrative and roleplaying game style, but I do not know if or how to manage or organize a game without a map or some type of layout. That might be myself, as I am a very visual and tactical and technical layout orientated person. We never required extreme details an such, but maps or diagrams allow for consistent locations and places, and they also are an outstanding way to track or make notes for future games and scenarios. However , Even though I use a lot of maps and drawings, I still continue to play rather freely or openly. I do not worry too much about say distances traveled or weapon ranges and etc. The map is only a visual tool or assistant to give additional aide to the narrative aspects of the game. -- About building your map scene - or world. I believe in building a world for the players, not just a single scenario. I GM run a space opera game. I have made a map of worlds to visit, and as the players travel I try to plan ahead and create a starbase or spaceport and other places. While creating these maps for the locations I keep them rather generic at first, so I can use them in various scenarios. Changing what I need when I know the players will actually go to one. Basically I make a template, I can use for many other locations. -- Use whats already out there - If you are playing a big wargame, grab a map of a city or location that already exists. Need a desert map? Grab a map of a real desert. Need a city? Grab or google a map of a real city. Flip it upside down or etc and modify it as you need. I usually plop it in roll20 as the background map layer, then use the tokens to make buildings an such, or notes. -- roll20 specifics. I usually make a 50 x 50 grid. Then set the grid to the average size I want, or if a more combat orientated map, to the movement distance appropriate for 1 turn. Again, most of my maps are aides only for the narrative and Roleplaying. I might slow a player or starship down, I allow players to move their own tokens, and sometimes I have to grab the token and put it back hahah, to keep a player in pace with the other places or as time is properly moving during a scenario. If my map is more for layout - we play a space campaign, with players on a starship. I set the grid to about 1 to 3 meters, which is the size of a player, or a hallway width. This gives the players a good feeling for the SIZE and SCALE of the starship they are in. Again its all for supporting the story and narrative. But just that basic scale and actual dimensions I find brings a whole extra level of the scene or starship feeling more REAL for my players. The interior map allows them to see where their room or cabin is in relation to the bridge or engine room and other places. Note - my maps contain a good amount of details on locations or places, but I still narrate what the location really looks like. Or show a picture like many of you do. A shop or merchant tavern on the map is usually only a simple box, labeled Tavern. But If I feel it needed, I will quick sketch up an interior layout for a player if they wish. I hope some of these comments help ya! If you like, you can stop in an check out our space campaign, I would be happy to show you what maps etc, we have been using. They are pretty basic ( in my opinion) compared to some of the awesome maps I've seen images posted of. But they work for us. ^__^ Campaign link - PM me an I can show you around sometime if requested. <a href="https://app.roll20.net/campaigns/details/317597/sso-singularity-space-opera-anime-rpg-on-hold-till-april-19-2014" rel="nofollow">https://app.roll20.net/campaigns/details/317597/sso-singularity-space-opera-anime-rpg-on-hold-till-april-19-2014</a>