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Chrome Roll20 crashing

1395560495
SeanArcher
Marketplace Creator
This is happening when trying to launch my Roll20 campaign from the Roll20 website and using the plugin in a hangout. From the last session about 2-3 weeks ago(which launched successfully using chrome) to the one last night I haven't modified chrome. As per instructions in the Solving Technical Issues Chrome is up-to-date Version 33.0.1750.154 m All user extensions have been disabled Cache cleared - all but passwords,autofill and content licencses - Restarted chrome after clearing Copy of console logs below Log from launching campaign from Roll20 website Consider using 'dppx' units instead of 'dpi', as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: only screen and (-webkit-min-device-pixel-ratio: 2), not all, not all, not all, only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) TB.setLogLevel(5) TB.min.js:32 TB.setLogLevel(5) TB.min.js:32 OpenTok JavaScript library v2.0.18.1 TB.min.js:32 Release notes: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html</a> TB.min.js:32 Known issues: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues</a> TB.min.js:32 TB.setLogLevel(5) TB.min.js:32 70 app.js?1393254376:21 TOUCH SUPPORTED: false app.js?1393254376:22 USING WEBGL ACCELERATION... app.js?1393254376:22 Switch mode to select app.js?1393254376:17 Initializing new dice engine with ranomness... app.js?1393254376:31 Using random entropy app.js?1393254376:31 window resize app.js?1393254376:33 UPDATE GL SIZE! app.js?1393254376:22 *** Error compiling shader '[object WebGLShader]': app.js?1393254376:4 *** Error compiling shader '[object WebGLShader]': app.js?1393254376:4 2WebGL: INVALID_VALUE: attachShader: no object or object deleted app.js?1393254376:4 Error in program linking: app.js?1393254376:4 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getAttribLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range app.js?1393254376:22 tuts loaded tutorial_tips.js:7 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost (index):1 Log from plungin launch in hangout On client ready... ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1268 API READY ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1275 checking auth ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1257 WE HAVE TOKEN ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1242 GO! ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1290 INIT APP ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1167 Attempting to join campaign 0 ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1185 resizing ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1299 Resource interpreted as Image but transferred with MIME type binary/octet-stream: " <a href="https://s3.amazonaws.com/files.d20.io/images/1838108/o5ZDS2I-w6LIApM6nxPu2w/med.PNG?1379065270" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/1838108/o5ZDS2I-w6LIApM6nxPu2w/med.PNG?1379065270</a> ". hangoutchoose:26 Resource interpreted as Image but transferred with MIME type binary/octet-stream: " <a href="https://s3.amazonaws.com/files.d20.io/images/1863689/rf5VatnR7Q-hyBjNSd76Ug/med.jpg?1379310775" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/1863689/rf5VatnR7Q-hyBjNSd76Ug/med.jpg?1379310775</a> ". hangoutchoose:32 event.returnValue is deprecated. Please use the standard event.preventDefault() instead. jquery.min.js:3 MessageEvent{ports:Array[0],data:"{"type":"gamechosen","accesskey":"QNxmQw","campaignid":"206025"}",source:Window,lastEventId:"",origin:"<a href="https://app.roll20.net&quot;…" rel="nofollow">https://app.roll20.net"…</a>} ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1316 2Doing join game! ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1327 <a href="https://app.roll20.net/join/joinviahangout/206025/QNxmQw/?token=ya29.1.AADtN_VHIJq7ozFNh4pqh9d7PvLdFQifITTG2I-T1C0dMCBVagjW4HtGnZB0zIYi" rel="nofollow">https://app.roll20.net/join/joinviahangout/206025/QNxmQw/?token=ya29.1.AADtN_VHIJq7ozFNh4pqh9d7PvLdFQifITTG2I-T1C0dMCBVagjW4HtGnZB0zIYi</a> ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1332 Consider using 'dppx' units instead of 'dpi', as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: only screen and (-webkit-min-device-pixel-ratio: 2), not all, not all, not all, only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) 70 app.js?1393254376:21 TOUCH SUPPORTED: false app.js?1393254376:22 USING WEBGL ACCELERATION... app.js?1393254376:22 Switch mode to select app.js?1393254376:17 Initializing new dice engine with ranomness... app.js?1393254376:31 Using random entropy app.js?1393254376:31 window resize app.js?1393254376:33 UPDATE GL SIZE! app.js?1393254376:22 *** Error compiling shader '[object WebGLShader]': app.js?1393254376:4 *** Error compiling shader '[object WebGLShader]': app.js?1393254376:4 2WebGL: INVALID_VALUE: attachShader: no object or object deleted app.js?1393254376:4 Error in program linking: app.js?1393254376:4 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getAttribLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range app.js?1393254376:22 tuts loaded tutorial_tips.js:7 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost (index):1 Hope this information can help :) Regards SeanA
1395618426
SeanArcher
Marketplace Creator
Hmm runs fine on my work PC both are running win8.1 and same version of chrome, so it has to be something local on my home PC. I will look into it further when i get home :)
Going on a guess from the errors, it could be something up with your WebGL in your browser. Please go to this page and let me know if you see the spinning cube: <a href="http://get.webgl.org/" rel="nofollow">http://get.webgl.org/</a> That page also includes a link to a troubleshooting page for the different browsers, so if there is an issue, it might have some helpful suggestions.
Try updating your graphics drivers. That has fixed this issue for some folks.
1396006951
SeanArcher
Marketplace Creator
Graphics driver was up-to-date, so in the end I removed and re-installed Chrome, Roll20 and the plugin run fine now..... Thanks for the replies :)