
This is happening when trying to launch my Roll20 campaign from the Roll20 website and using the plugin in a hangout. From the last session about 2-3 weeks ago(which launched successfully using chrome) to the one last night I haven't modified chrome. As per instructions in the Solving Technical Issues Chrome is up-to-date Version 33.0.1750.154 m All user extensions have been disabled Cache cleared - all but passwords,autofill and content licencses - Restarted chrome after clearing Copy of console logs below Log from launching campaign from Roll20 website Consider using 'dppx' units instead of 'dpi', as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: only screen and (-webkit-min-device-pixel-ratio: 2), not all, not all, not all, only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) TB.setLogLevel(5) TB.min.js:32 TB.setLogLevel(5) TB.min.js:32 OpenTok JavaScript library v2.0.18.1 TB.min.js:32 Release notes: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html</a> TB.min.js:32 Known issues: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues</a> TB.min.js:32 TB.setLogLevel(5) TB.min.js:32 70 app.js?1393254376:21 TOUCH SUPPORTED: false app.js?1393254376:22 USING WEBGL ACCELERATION... app.js?1393254376:22 Switch mode to select app.js?1393254376:17 Initializing new dice engine with ranomness... app.js?1393254376:31 Using random entropy app.js?1393254376:31 window resize app.js?1393254376:33 UPDATE GL SIZE! app.js?1393254376:22 *** Error compiling shader '[object WebGLShader]': app.js?1393254376:4 *** Error compiling shader '[object WebGLShader]': app.js?1393254376:4 2WebGL: INVALID_VALUE: attachShader: no object or object deleted app.js?1393254376:4 Error in program linking: app.js?1393254376:4 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getAttribLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range app.js?1393254376:22 tuts loaded tutorial_tips.js:7 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost (index):1 Log from plungin launch in hangout On client ready... ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1268 API READY ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1275 checking auth ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1257 WE HAVE TOKEN ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1242 GO! ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1290 INIT APP ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1167 Attempting to join campaign 0 ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1185 resizing ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1299 Resource interpreted as Image but transferred with MIME type binary/octet-stream: " <a href="https://s3.amazonaws.com/files.d20.io/images/1838108/o5ZDS2I-w6LIApM6nxPu2w/med.PNG?1379065270" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/1838108/o5ZDS2I-w6LIApM6nxPu2w/med.PNG?1379065270</a> ". hangoutchoose:26 Resource interpreted as Image but transferred with MIME type binary/octet-stream: " <a href="https://s3.amazonaws.com/files.d20.io/images/1863689/rf5VatnR7Q-hyBjNSd76Ug/med.jpg?1379310775" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/1863689/rf5VatnR7Q-hyBjNSd76Ug/med.jpg?1379310775</a> ". hangoutchoose:32 event.returnValue is deprecated. Please use the standard event.preventDefault() instead. jquery.min.js:3 MessageEvent{ports:Array[0],data:"{"type":"gamechosen","accesskey":"QNxmQw","campaignid":"206025"}",source:Window,lastEventId:"",origin:"<a href="https://app.roll20.net"…" rel="nofollow">https://app.roll20.net"…</a>} ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1316 2Doing join game! ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1327 <a href="https://app.roll20.net/join/joinviahangout/206025/QNxmQw/?token=ya29.1.AADtN_VHIJq7ozFNh4pqh9d7PvLdFQifITTG2I-T1C0dMCBVagjW4HtGnZB0zIYi" rel="nofollow">https://app.roll20.net/join/joinviahangout/206025/QNxmQw/?token=ya29.1.AADtN_VHIJq7ozFNh4pqh9d7PvLdFQifITTG2I-T1C0dMCBVagjW4HtGnZB0zIYi</a> ifr?url=app%3A//783454986965/hangout&container=hangout&view=default&lang=all&country=ALL&debug=0&no…:1332 Consider using 'dppx' units instead of 'dpi', as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: only screen and (-webkit-min-device-pixel-ratio: 2), not all, not all, not all, only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) 70 app.js?1393254376:21 TOUCH SUPPORTED: false app.js?1393254376:22 USING WEBGL ACCELERATION... app.js?1393254376:22 Switch mode to select app.js?1393254376:17 Initializing new dice engine with ranomness... app.js?1393254376:31 Using random entropy app.js?1393254376:31 window resize app.js?1393254376:33 UPDATE GL SIZE! app.js?1393254376:22 *** Error compiling shader '[object WebGLShader]': app.js?1393254376:4 *** Error compiling shader '[object WebGLShader]': app.js?1393254376:4 2WebGL: INVALID_VALUE: attachShader: no object or object deleted app.js?1393254376:4 Error in program linking: app.js?1393254376:4 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getAttribLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted app.js?1393254376:22 WebGL: INVALID_VALUE: enableVertexAttribArray: index out of range app.js?1393254376:22 tuts loaded tutorial_tips.js:7 WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost (index):1 Hope this information can help :) Regards SeanA