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Anyone up for a spy game?

1552805722

Edited 1552806134
Hey guys, thought I'd probe for interest in an espionage-themed game; mercs, spies, mysterious shadowy organizations, that sort of thing.  It's an alternate 1970s where nuclear weapons are being supplanted by research into biological weaponry and both NATO nations and the USSR are both slipping further and further into darker dystopias than in our own timeline.  You'll all be agents who have recently entered the service of a mysterious organization intent on keeping the balance of power from shifting too far either East or West -- though whether you can trust your new employers remains to be seen. Ideally it's going to be relatively gritty, but with some fantastical elements as each faction probes deeper and deeper into the bizarre research they hope will give them the edge they need.  Expect elaborate bases, strange science, and twisted villains -- but don't expect to walk away from it all looking as unscathed as Bond. My work schedule is very inconsistent so we'd have to plan each session as we go, depending on what works best for everyone.  Luckily the mission-based structure of espionage games lends itself well to that. The plan right now is to use  Mercenaries, Spies and Private Eyes  to play, but if anyone has any other suggestions I'd like to hear them -- the system doesn't matter so much to me.  In fact; nothing is set in stone yet, I'd like to be sure there's interest in a spy game at all before we get into the nitty-gritty of everything. Full-disclosure: I've been a player on Roll20, and have DM'd games IRL, but I've not run a game here yet so a little patience is probably going to be required. Thanks for reading.
Depending on how much you want to deal with the fantastical, Demon the descent and Night's Black Agents are good spy games.
We can always use spycraft 2.0 which was build around secret organizations and such. But I am in for pretty much anything.
I have a soft spot for espionage themed anything, so i'm interested. I'm not super familiar(as in this is the first time i hear about it) with Mercenaries, Spies and Private Eyes so it might take some patience.
Shadowrun at its core is about criminal spies, and its super granular so you can pretty much just make the characters to be specialized in any aspect of espionage.  Though, if you grew up used to 5e, you might not be able to quite get the hang of it. If you don't like magic, D20 modern is pretty good for ~modern games, and is a slightly granular system so the spies can be perfectly suited to their role.  It's fairly simple to learn, being basically lighter 3.5.
I would be up for some Spycraft :)
This made me think with fondness about TSRs Top Secret , back in the olden days. I wish I still had my materials.
1553032613

Edited 1553048958
Well gang I've put up the  Roll20  link, PM me for Discord. We are going to be going with MSPE because it's fairly simple and I'm already familiar with it.  Spycraft looked fun but was a little daunting! I'm glad to see some actual interest!  I'll get to work right away, talk to you guys later!
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1553095373

Edited 1553095446
Honor Z. said: This made me think with fondness about TSRs Top Secret , back in the olden days. I wish I still had my materials. This. I streamlined the system in my home games, but still loved the way TS captured the essence of Mission Impossible (P. Graves), Man from U.N.C.L.E. and the Bond films... In fact let me go through my collection again :). Yep still have them...