So i'm in a Cyberpunk game with a base stat of 8 in attractiveness. However, I got into a car accident, and that takes away 5. I put the minus 5 in the temp mod section. I made a macro that would show my stats to me whenever I wanted, for each access /w Fix (Martin) &{template:default} {{name=Basic Info}} {{Eurobucks= € @{Dexter 'Fix' Ficks|Eurobucks} }} {{Intelligence= @{Dexter 'Fix' Ficks|Int_Base} }} {{Reflex= @{Dexter 'Fix' Ficks|Ref_Base} }} {{Tech= @{Dexter 'Fix' Ficks|Tech_Base} }} {{Cool= @{Dexter 'Fix' Ficks|Cool_Base} }} {{Attractiveness= @{Dexter 'Fix' Ficks|Attr_Base} }} {{Luck= @{Dexter 'Fix' Ficks|Luck_Base} }} {{MA= @{Dexter 'Fix' Ficks|Ma_Base} }} {{Body Type= @{Dexter 'Fix' Ficks|Body_Base} }} {{Empathy= @{Dexter 'Fix' Ficks|Emp_Base} }} However, When I try to subtract the temp mod from the base number (Attr_Base - Attr_Temp), it looks for an attribute named Attr_Base - Attr_Temp, and no longer shows me any number, because that attribute doesnt exist Any way to subtract the temp number from the base in attributes?