
I've been working on a Homebrew for a while and really want to start up a campaign for it. I figured the best way to go about it would be to list a few pitches like I would for players in my home games. I'll discuss DM-Style, play time, and etc later on if we get enough interested parties. I will note that, for more reasons than I care to list, all these will be Text Only. Played using a combination of Discord and Roll20. Due to this, sessions will run longer and only 4-6 players will be accepted. Age of Unrest His Imperial Majesty has fallen ill. Fear of his impending death sweeps the nation. Lack of an heir to the throne only heightens the tension surrounding the ordeal. While some nobles see this as the beginning crisis, others see a chance to seize power. Factions emerged, forces are mustered, and the whole of The Empire rest on the edge of a knife. This is a more political and military themed campaign. It will center heavily on the machinations of the various imperial nobles as they scramble for power. Players will NOT be adventurers. Instead they will be knights, military officers, diplomatic officials, minor nobles, or etc. Because of this there will be a emphasis on character relations and development; and significantly less random fights and dungeon crawling. This will be a PLOT HEAVY campaign, more suited tho those interested in storytelling. The Horde A dark spire has risen in the east. Rumors of a sorceress gathering an army of beasts and monsters spreads to the civilized world. Adventurers venturing into the Wildlands disappear without a trace. Monsters cross the border in roving bands, sacking and pillaging villages. Strange omens are read in the sky, boding ill for the world of man. As you've probably guessed, this is an evil campaign. What we used to call an Orcs & Goblins campaign. Players take on the role of minions serving the Overlord, seeking to both advance themselves and expand her influence. For this campaign to work Players have to be okay with mature themes and subject matter. There also has to be an acknowledgement that Players will have conflicting motivations that might put them at odds with one another. The nature of this campaign makes it fairly combat heavy, and the possibility for PC death VERY HIGH. Underbelly Reinbach, the largest city in The Empire. A city of dreams, of hopes, of opportunity. While nobles galavant in the gleaming towers, lavish markets, and manors that make up the Upper Wards; there is a darker side to the city. In the slums and alleys where the dregs of society play. Where hucksters and killers ply their trade for a quick coin. The people here might never rise to nobility, but if one is ambitious enough he could certainly live as a king in the Lower Wards. I don't usually run campaigns like this. I tend to focus more on the wider world and the events that effect it. That is one of the primary reasons I'm not fond of Dragon Heist or Mad Mage. That said I like challenges! Players will have to resign themselves to being less scrupulous individuals. Mercenaries, thieves, assassins, those that are more than willing to break the law. They will also have to be comfortable with remaining mostly within Reinbach, the Imperial capital. Strange Journeys A caravan makes it's way to the the township of Rilsfar. In recent years it has become a popular stopover for those.brave enough to venture out into the Wildlands seeking their fortune. However, as the caravan arrives they are met with a frightful sight. The township engulfed in flames, goblins attacking the citizenry, chaos in the streets. In a desperate gambit those gathered there spring into action to fight back the raiders and save the town. This is a more typical D&D campaign. It should have a healthy mixture of roleplay, exploration, dungeon delving, and character development. While all listed campaigns will be ran using the sandbox style, this campaign offers the largest Player freedom. I will say that I still try to focus more on narrative than anything else when running a normal campaign. So those I Interested should still expect the split to be at least 70/30 for roleplay/combat. This campaign allows Players to create any character they want without having to worry about it fitting the niche of a campaign.