Hello all. I hope you are well. I have a character in my 5e game (Gunslinger) who has been given a magic item, essentially a musket ball which can be richocheted to hit multiple targets. However which each hit it gains a -2 to hit and that is cumulative. At present we have been playing around with the global attack modifiers on the sheet but we feel this could get messy: So I was wondering if there is a Macro (as I am an only a Plus user) where I could essentially have a drop down list allowing me to pick the correct modifier (-2 for 1st, -4 for second, -6 for third etc) all the way to maybe say 10 hits? I was thinking of some sort of Nested Macro like this: &{template:default} {{note= ?{Which Condition?| Blinded, **Blinded:**
* A blinded creature can't see and automatically fails and ability check that requires sight.
* Attack rolls against the creature have advantage and the creature's attack rolls have disadvantage.| Charmed, **Charmed:**
* A charmed creature can't attack the charmer or target the charmer with harmful abilities or magical effects.
* The charmer has advantage on any ability check to interact socially with the creature.|Deafened, **Deafened:**
A deafened creature can't hear and automatically fails and ability check that requires hearing.|Exhaustion, **Exhaustion and levels:**
1)Disadvantage on ability checks
2)Speed Halved
3)Disadvantage on attack rolls and saving throws
4)Hit point maximum halved
5)Speed reduced to 0
6)Death
If you already are exhausted then increase the step by effect's amount. A creature suffering from an exhaustion level then 2 will suffer from all prior forms aswell. Finishing a long rest reduces a creature's exhaustion level by 1 provided the creature has also ingested some food and drink.|Frightened, **Frightened:**
* A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
* The creature can't willingly move closer to the source of its fear.| Grappled, **Grappled:**
* A grappled creature's speed becomes 0 and it can't benefit from any bonus to its speed.
* The condition ends if the grappler is incapacitated(See the condition)
* The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect. Such as when a creature is hurled away by a thunderwave spell.| Incapacitated, **Incapacitated:**
* An incapacitated creature can't take actions or reactions.| Invisible, **Invisible:**
* An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding - the creature is heavily obscured. The creature's location can be detected by any noise it makes or any tracks it leaves.
* Attack rolls against the creature have disadvantage and the creature's attack rolls have advantage.| Paralyzed, **Paralyzed:**
* A paralyzed creature is incapacitated (See the condition) and can't move or speak.
* The creature automatically fails strength and dexterity saving throws.
* Attack rolls against hte creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5ft of the creature.|Petrified, **Petrified:**
* A petrified creature is transformed- along with any nonmagical object it is wearing or carrying - into a solid inanimate substance(usually stone). Its weight increases by a factor of ten and it ceases aging.
* The creature is incapacitated (See the condition) - can't move or speak - and is unaware of its surroundings.
* Attack rolls against the creature have advantage.
* The creature automatically fails strength and dexterity saving throws.
* The creature has resistance to all damage.
* The creature is immune to poison and disease - although a poison or disease already in its system is suspended and not neutralized. |Poisoned, **Poisoned:**
* A poisoned creature has disadvantage on attack rolls and ability checks.|Prone, **Prone:**
* A prone creature's only movement option is to crawl unless it stands up and thereby ends the condition.
* The creature has disadvantage on attack rolls.
* An attack roll against hte creature has advantage if the attacker is within 5ft of the creature and otherwise the attack roll has disadvantage.|Restrained, **Restrained:**
* A restrained creature's speed becomes 0 and it can't benefit from any bonus to its speed.
* Attack rolls against hte creature have advantage and the creature's attack rolls have disadvantage.
* The creature has disdavantage on dexterity saving throws.
|Stunned, **Stunned:**
* A stunned creature is incapacitated (see the condition) - can't move - and can speak only falteringly.
* The creature automatically fails strength and dexterity saving throws.
* Attack rolls against the creature have advantage. |Unconscious, **Unconscious:**
* An unaware creature is incapacitated (see the condition) - can't move or speak - and is unaware of its surroundings.
* The creature drops whatever its holding and falls prone.
* The creature automatically fails strength and dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is within 5ft of the creature.|} }}