
FIRST SESSION FREE This game will require payment to participate. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. For more information please see the Roll20 Code of Conduct. <a href="https://app.roll20.net/lfg/listing/102734/out-of-the-abyss-slash-storm-kings-thunder" rel="nofollow">https://app.roll20.net/lfg/listing/102734/out-of-the-abyss-slash-storm-kings-thunder</a> Looking for 1 more player for Out of the Abyss with Storm King's Thunder (Level 1-15). Players will have to brave the horrors of the underdark and face off against giants who threaten the small folk of the north. Both campaigns are combined as to share the strongest qualities of these official wizard's of the coast modules. The game will take place in Northern Faerun in the year 1486 DR. Players are currently lvl 9 having escaped the underdark (OotA Part 1) and are investigating the source of why giants are attacking small folk on the surface. Their journey has led to them to the fire giant forge, Ironslag, where they hope to put a stop the fire giants on behalf dwarven city Citadel Felbar. Party consists of a Ranger, Cleric, Bard, and Wizard. -Sessions run 4-6 hours depending on the party's mood. -Communication is through a discord link. -Sessions are $10/player/session via paypal link. Payments are due before each session. First session is FREE. Tips are welcome. -New and experienced players are welcome but everyone is expected to play as a team (no player vs player actions) About Me: My name is Matt. I'm a 26 year old male working as a registered nurse on the weekends and a Dungeons and Dragons player during weekdays. I've DMed 5th edition games for 5 years, official and homebrew games. I'm familiar with most 5e rules and source books but sometimes improvisation is necessary and I encourage the same creativity from my players. I enjoy dming and I only ask for donations to help offset the costs of purchasing source material, supplements, roll20 subscriptions, and time for prep. With this module, you can expect: -Player's Handbook, Monster Manual, Mordenkainen's Tome of Foes, Volos Guide to Everything, and Xanathar's Guide to Everything Compendium with Charactermancer -Dynamic lighting and API scripts enabled -Official OotA and SKT maps -Supplement and homebrew maps for the rest -Roll20 Monster Tokens -High Magic Campaign Choose a race and class using the following options from D&D 5e core rules and supplements: -Player's Handbook -Elemental Evil Player's Companion -Sword Coast Adventurer's Guide -Volo's Guide to Monsters (Monster races are allowed.) -Xanathar's Guide to Everything (Expanded Racial Feats Allowed) -Mordenkainen's Tome of Foes -Guildmaster's Guide to Ravnica No Unearthed Arcana Additional Rules: -Ability Scores: Point Buy -Feats are allowed -HP Max at lvl 1 and average every level after -Level Up Milestones -Variant Rules from DMG: Cleaving, Climbing onto Creatures, Injuries (in specific circumstances), Overrun, Tumble