
There's a way to do this with macros, and I fgiured I'd be nice and share it. I use this in my games as a way for players to get that oldschool CRPG style health reading for a monster based on it's HP... Here's the basic structure of the macro: {[[{<upper bound>, <value under test>}kl1]], <lower bound>}kh1 Replace the values in <> with whatever you need them to be... Here's that HP macro I was just talking about, select the target after running the macro, and voila, you get a # back corresponding to the token's current health, fixed between a range of 0-5. {[[{5, floor((@{target|Target|hp} / @{target|Target|hp|max}) * 5)}kl1]], 0}kh1 Edit There is one thing I'd like this macro to do, and that's show a text value based on the outcome of the above formula, if that's at all possible.