
Now, I have no actual coding experience so I am more asking if this type of thing exists in some way shape or form. Just looking for some insight. I've been playing around with letting players control the map by moving tokens to different layers as well as deleting them. For example, unlocking a door deletes the lighting layer line for the door. On the token layer, players would have to be able to interact with a Token Macro. If the value supplied is greater than or equal to the value, the line is deleted. My thought would be to assign a numerical value to the Lighting layer line token (the DC of the lock pick). Another example would be perception checks for secret doors. There is a red S on the GM layer and a Lighting line on the lighting layer. A user interacts with a token macro in a room and enters a value (perception roll) and if that value is greater than or equal to the DC of the secret door, move the red S from the GM layer to the Token layer and delete the line on the Lighting layer.