I'm currently looking to start a campaign, but am feeling a bit indecisive regarding the system. Let me know if any of the following interest you: Geist 2e: I'm currently reading the early preview PDF from the Kickstarter and am pretty enamored. This is from the Chronicles of Darkness line, if you are unfamiliar. Modern day horror/fantasy. This line is about people who died, usually through tragic means (murder, suicide, accident) and couldn't let go. A Geist (a sort of super-ghost, if you will) latches onto them and brings them back to life to help finish both of their unfinished business. It's dark, but also a bit more hopeful than the usual CoD fare. It's about coping with death, moving on, but also about helping the downtrodden and those without a voice. They also have some super scary magical death powers and are nearly impossible to kill, as one might imagine. Stars Without Number: Probably the best-known of Kevin Crawford's works. It's a bit like D&D in space, with psychic powers and incredibly lethal combat. It's an OSR system that emphasizes thinking things through rather than running in guns blazing. All of the games by this author emphasize sandbox play, with the GM preparing only the next session and the players directing the direction of play through their own goals. The setting I had percolating in my head was a sort of Cthulu-meets-scifi thing, with laser guns, vibroswords, and mechs, but also psychic powers and space magic harnessed from the void. There also might be cults that worship that void and the terrifying creatures that sometimes come out of it. Godbound: This is the closest to D&D of the systems I am looking to run. It is also a sandbox OSR game by Kevin Crawford. Unlike D&D, your characters start as weak demi-gods and eventually become much more. It emphasizes changing the world and the entire setting, so there really isn't much room to get precious about the way things "should be". The players can make it what they will. I was brewing up a setting about fragments of multiple worlds that had smashed together and made a weird hodgepodge Pangaea, but I don't think it's far enough along to play. If we go this route, you can either help me flesh out this setting and we'll wing it or we'll throw you into a typical D&D setting (Faerun or Dark Sun probably) and see what sort of madness ensues when the characters can literally change the world with divine power.