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[LFG] Two Players Looking for Literally Any Non-5E System

Friend and I tried getting into a DFRPG game recently and the DM ghosted on us, removed the game from search and removed his posts from the LFG forum post. Needless to say we're feeling a bit blue-balled. Preferred systems would be any Warhammer system, DFRPG, Shadowrun, Call of Cthulhu, even D&D 3.5 or Pathfinder. But as the title says, we're open to any system that needs love and we're happy to learn. Feels like there's way too much 5E going around and we're both getting kinda sick of it. Scheduling isn't a big problem for either of us, we each have a game or two a week already but as we can avoid clashing with those times are very open. EDIT: I completely forgot to put in the days for our existing games. Currently the only day that doesn't work for either of us is Friday, and I have a Warhammer Fantasy game on Wednesdays.
I am that friend, I can attest to this. We're both looking for a game that isn't 5e given the saturation on that front, and we'd really like to get into another game. We have very flexible times and are open to learning new systems as stated in the above post.
Two friends looking for any RPG that isn't 5e: to tide you over until you can find a group, maybe try a 2-player RPG like Breaking the Ice?
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I'm starting a Pathfinder game Saturday. Old school game, lots of combat and exploration, as much role play as the players want. As it's a pickup game and very dangerous according to the author I've got premade characters set up for everyone. There's a wide variety of classes to choose from. <a href="https://app.roll20.net/lfg/listing/155693/slumbering-tsar-saga-pathfinder-premade-characters-7th-level-tough-adventures-for-tough-players" rel="nofollow">https://app.roll20.net/lfg/listing/155693/slumbering-tsar-saga-pathfinder-premade-characters-7th-level-tough-adventures-for-tough-players</a> If you're interested I'll make room for you guys. Just sent me a PM.
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Would you be interested in helping me playtest some rules I'm working on with the aim of then getting a campaign going using them? After nearly 40 years of D&amp;D and other rule sets I'm fed up with complexity and looking to design a relatively simple set of rules that manages to capture the kind of game I like which is gritty realism. Just send me a PM if you'd like to give it a try. I'm based in the UK but as I'm retired any dates should be ok for me. Cheers!
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Sobran
Compendium Curator
I'm currently looking to start a campaign, but am feeling a bit indecisive regarding the system. Let me know if any of the following interest you: Geist 2e: I'm currently reading the early preview PDF from the Kickstarter and am pretty enamored. This is from the Chronicles of Darkness line, if you are unfamiliar. Modern day horror/fantasy. This line is about people who died, usually through tragic means (murder, suicide, accident) and couldn't let go. A Geist (a sort of super-ghost, if you will) latches onto them and brings them back to life to help finish both of their unfinished business. It's dark, but also a bit more hopeful than the usual CoD fare. It's about coping with death, moving on, but also about helping the downtrodden and those without a voice. They also have some super scary magical death powers and are nearly impossible to kill, as one might imagine. Stars Without Number: Probably the best-known of Kevin Crawford's works. It's a bit like D&amp;D in space, with psychic powers and incredibly lethal combat. It's an OSR system that emphasizes thinking things through rather than running in guns blazing. All of the games by this author emphasize sandbox play, with the GM preparing only the next session and the players directing the direction of play through their own goals. The setting I had percolating in my head was a sort of Cthulu-meets-scifi thing, with laser guns, vibroswords, and mechs, but also psychic powers and space magic harnessed from the void. There also might be cults that worship that void and the terrifying creatures that sometimes come out of it. Godbound: &nbsp;This is the closest to D&amp;D of the systems I am looking to run. It is also a sandbox OSR game by Kevin Crawford. Unlike D&amp;D, your characters start as weak demi-gods and eventually become much more. It emphasizes changing the world and the entire setting, so there really isn't much room to get precious about the way things "should be". The players can make it what they will. I was brewing up a setting about fragments of multiple worlds that had smashed together and made a weird hodgepodge Pangaea, but I don't think it's far enough along to play. If we go this route, you can either help me flesh out this setting and we'll wing it or we'll throw you into a typical D&amp;D setting (Faerun or Dark Sun probably) and see what sort of madness ensues when the characters can literally change the world with divine power.
I like the sound of this Godbound system. Reminds me of Exalted which is something I've really wanted to try but have never found a group for. Plus I can't say I'd mind tromping around Faerun with godlike power at the start of a campaign.&nbsp;
Godbound is cool. :)
Yeah I'm already getting into this. God games are a favorite of mine and I've got so many ideas for characters already just using Faerun as a mold. I don't know about my guy, but I'm defiantly sold on this system already
<a href="https://app.roll20.net/lfg/listing/127929/noobling-grotto" rel="nofollow">https://app.roll20.net/lfg/listing/127929/noobling-grotto</a>
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Sobran
Compendium Curator
Sweet! That'll certainly make my job easier. We'll just have to do some negotiation to nail down what era of Faerun we'll be working with. An advantage of Kevin Crawford's work is that you can check out a basic version of any of his games for free. A quick Google will turn up a free version of Godbound if you want to check it out. That isn't mandatory though, as I fully intend to introduce the game during play anyway.&nbsp; The only possible issue is play time. I can't do weekends because of my job. Tuesday nights, usually starting around 5 or 7 pm PST work best for me, but I could probably manage a different day or time if necessary. What does your schedule and that of your friend look like?&nbsp;
We're both EST, and Friday nights won't work for either of us currently. I've got a Warhammer Fantasy game on Wednesdays, but that's the extent for me. I don't think Yuuka has anything other than our Friday game though and any time of day should work for both of us, but he might correct me on that. But really it's whatever's most convenient for you. I think that so long as we know when &nbsp;to be around it's not too big a deal for either of us.
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Sobran
Compendium Curator
Hmm. Okay, so it sounds like Tuesdays might work for you? I'll wait for Yuuka to confirm for sure. Wednesdays are also a pretty easy pick for me. &nbsp;(Reread what you said.)&nbsp;Outside of that, I'll have to do some negotiations with my work schedule. So here's what I'm imagining and let me know if the idea appeals to you. The PCs would start as normal village folk in a world without gods and not much in the way of magic. They might be farmers, hunters, a witch's apprentice. That sort of thing. They try to save the village from some peril, Shit Happens(tm) and they find themselves transported to Faerun and become nascent divinities. The idea is to spend a session (two, tops) establishing who they are and their relationships before getting to the crazy. EDIT: I should say, it needn't necessarily be limited to peasants. I just realized all of my examples implied peasantry. The local noble's rebellious daughter, a noble knight, or a wizard's apprentice all work just as well. The idea is that they come from a relatively low-magic setting, where wizards help defend the village and bless crops and witches brew love potions and bless newborn children, rather than the typical D&amp;D fare of battling giants in the mountains with bolts of lightning.