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Are you fed up with complex rules, I am!

After nearly 40 years of D&D and various other rule sets, I've decided to write some relatively simple fantasy RP rules that captures the kind of game I like to play. I'm now looking for players to help playtest them on roll20. Please send me a PM if you have any spare time and are interested. I'm based in the UK but I'm retired so I'm reasonably flexible on dates. Many thanks!
Here's the main principles underlying the approach to these rules: A focussed & concise set of player rules (only 4 pages). All the min/maxing during character creation doesn't mean a thing if you don't use your brain during the game. There are no perfect characters, but there are many different ways to create a great character. Combat is a risky venture to undertake. You can never be 100% sure of outcome of a battle before it starts. Just because your fighter is skilled, killing a kobold is not a sure thing! The GM is not out to kill you – he’s out to kill you if you are foolish. A tactical withdrawal is a perfectly acceptable option because far more often than in other games, you may wind up over your head. Combat is relatively quick and not long-winded. You only need to roll one type of die i.e. a d20 and not a multitude of other dice. The focus of the game is not on combat but rather on the players & GM enjoying working together to create a combined story where the end is uncertain and failure is entirely possible...!