
Icewind
Dale After a very chaotic launch of this campaign I have decided to
submit it to the community, including the answers to many questions that were
submitted. The description below will provide more information about the
campaign and the application process. If you submitted an application before
and feel that you were overlooked, you are free to do so again. It is strongly
advised that you read the description below before submitting an application. Campaign Concept At its core, the Heart
of Winter campaign is a storyline about battling dangerous outlaws and fearsome
monsters within a rugged wilderness with only a handful of remote villages to
offer shelter and security. The Heart of Winter campaign is a story about
Player Characters who are dedicated to opposing threats, to the fragile hold
that civilization has managed to gain within Icewind Dale while trying to
uncover secrets about their past. Central Faction: The Player Characters belong to an ancient order
northman warriors known as the Wolves of Volunstag who openly hunt both
monsters and men, which indirectly supports this theme. It is this faction that
provides the Player Character with goals that will spawn adventures, which
allow them to interact with a diverse number of NPCs of every profession and
alignment. Theme: Players can expect to frequently travel across open
wilderness while attempting to use survival skills to overcome adversities such
as; the dealing with the weather, braving a rugged environment, and
facing many different kinds of monsters. Players will also interact with a wide
variety of randomly generated and established NPCs. They will venture will be
dungeons but it is not considered a focus of the campaign. While this not a
campaign meant only for rangers and druids, warrior types will the best fit.
However a character can be a spellcasting class and still have survival skills
and find themselves a useful member of the party. Monsters: While there are several standard monsters such as
orcs and bugbears within my world, many of the standard creatures listed in the
Monsters Manual have been considerable altered such as winter wolves and worgs.
There are also many new monsters that are unique to my world. Inspiration: Icewind
Dale is a campaign world that draws from many sources of inspiration such as;
The Witcher, Skyrim and the Forgotten Realms but yet is still its own world
based on those familiar themes. However, these are merely sources of
inspiration and have no narrative similarity to each other. If rampant
plagiarism does not bother you and you wish to experience something completely
new, then this is the campaign for you. DM Experience:
The Icewind Dale campaign has been a writing project that has taken three years
to develop with unique encounter systems, hundreds of NPCs and a deep
established lore. I have been writing D&D campaigns, novels and creating
art since 1989 and consider helping others have a fun time within a story that
I created my life long passion. I am fun loving and easy to get along with but
I am very serious about my craft. Rules: I use
my own extensively developed homebrew system (largely based on elements from 3 rd
and 5 th edition) that has been professional designed and playtested.
A PDF will be provided to all Players. Campaign Length: Once it the campaign starts it could go on for years
before its conclusion. Application Perquisites Be aware the application process will take at least a week as it
takes time for the DM to help develop an extensive backstory that fits into my
world. The more you invest in my world, the more I can invest in your
character. The more you put in, the more you get out of it. Group Composition: I am looking for three to four players (experience is not a
prerequisite) who enjoy role-play, character development and epic combat that
is more than just die rolls. If your interest in D&D is mainly trying out
new classes, wreaking havoc and accumulating loot, I will not be the right DM
for you. Only one character is allowed per player. Roleplay: Though
role-play is a strong focus of the game, characters that deal with issues with
negotiation and persuasion will not be a suitable concept for this campaign. It
is about enduring a harsh environment while battling monsters of course. Alignment: My
campaign does not require characters with a Good alignment. In fact the central
faction would not be considered a “good” by the majority of the people within
it. The most accurate way to describe them is a mixture of neutrality, honor
and savagery. While a good aligned character could be a good fit within their
ranks, wholly evil characters would not. Characters that wantonly kill NPCs who
do not provoke them, frequently challenge or harass the other players would not
only be unsuitable for the central faction but are the best kind of concept to
have an application rejected. Scheduling: Sessions will
be on every Sat between the afternoon and evening for 5 to 6 hours ( US central time). The exact time will be set depending
on the best time for the majority of players. Games can run late provided all
the players are willing to do so. Tardiness is accepted so long as it does not
become habitual (3 sessions in a row). Any player that does not contact the DM
in advance of an absence of a session will likely be removed from the campaign.
As second offense is an automatic removal. The game can possibly continue with
an absent player, if the other players consent to the DM treating the character
as an NPC companion. Races & Classes Backstory: It is strongly suggested to not present a history or
concept for your character before reading the Players Book for my world. It is
a full color professionally designed PDF that will have all the information you
need about my world. Race: Those who already have a character in mind should
consider that Humans, Half-Orcs or Half-Elves would be an easy fit while elves,
halflings or dwarves would need a well developed backstory in order to fit into
the campaign. There are no Goliath or Dragonborn within my world.
Anthropomorphic creatures, monsters or custom races are not considered
appropriate for Icewind Dale. Class: Only the classes listed within the Players Handbook
will be considered appropriate. Any custom classes will be under a heavy amount
of scrutiny and will likely not be considered. The starting level will be
2nd. Special Powers and
Equipment: Be aware that all the
characters regardless of race or class will give given a wide assortment of
innate abilities, magic runestones, potions, along with masterwork weapons and
gear. Application Process Application Submission: If you wish to submit an application or have
questions, please respond to this post or send an email to <a href="mailto:Heart_of_Winter_Campaign@hotmail.com" rel="nofollow">Heart_of_Winter_Campaign@hotmail.com</a> Application Time: Be aware the application process will take at least a
week as it takes time for the DM to help develop an extensive backstory that
fits into my world. I will be investing a good amount of my free time and
interest working with you and I expect the same dedication from anyone who
wishes to be part of my campaign. I understand that real life does take
priority and you will certainly have the room to do so. However having the free
time and interest to create and develop a backstory is a perquisite for joining
the Icewind Dale campaign. Identification: It is important that if you pose a question or
application on this site, you will need to identify yourself by the same name
posted in your email. Backlist: Even once I have four players, I will still consider
more applicants due to the fact that many who apply do not make it to the final
portion of the process. 1. Information:
Once your application has been reviewed and accepted, you will be given an
invite to the Farpoint Outpost Discord server and a link to a One Drive where you will be able to download the Players Book.
This One Drive also contains artwork, portraits, music, new rules
and maps that will provide more inspiration and information about the campaign.
However you will need to create a hotmail account (if you do not already have
one) in order to access this information. 2. Meet
& Greet: The next part of the process is to have a meet and greet voice
chat with the DM so that he can get better get to know you and your play style.
This will include reviewing your background choices listed in the Players Book
and creating a more detailed account that is built around your choices. As time
permits and through additional sessions you will choose your character’s name,
portrait, race, class and purchase your equipment.
3. Campaign
Server: The final part of the process is an invitation into the campaign
with a finalized character personality, history and the Icewind Dale Discord
server, which has a die rolling bot and several voice channels.