
Characters would start at 4th level. You'd have magic items based on your character class. Races and classes from the Player's Handbook only. No dragonborn. Paladins must be lawful good (like in 1st ed.) If your exposure to 5E comes from Matt Mercer and Critical Roll this probably won't be your game. Role playing is certainly encouraged but this is about killing monsters, overcoming puzzles and traps and most importantly not dying. But given the difficulty and dangerous nature of the adventure, you're probably going to die at some point. Game will be full on color maps, background music, dynamic lighting, etc. I strive for a fun and engaging game with evocative storytelling. I don't charge players. This is my hobby. If I get enough interest I'll set up a definitive time, although I can say with certainty it will be on a weekend, with a start time in the early afternoon or evening based on majority preference. I live on the east coast of the US. (GMT-5)