The Ctrl L being broken issue is well-documented (Issue #5 in the post Brian linked), but rejoining as player should give it accurate readings. I would suggest checking the permissions on the tokens, and make sure that when you are rejoining as player, you have permissions on only the one you are testing. If I could suggest a more efficient testing set-up? Create a dummy account . Add it to the game as a player. Log into the game as GM, and log the dummy account in in a private browsing window, so your browser doesn't get confused. You can assign permissions for any character you want to test to the dummy account and see the results in real time. Note that you will have to move the token being tested in order to update the DL. Since you are a pro user, you could even assign a token-mod action to toggle permissions on and off for any token on the board. I have a chat macro entry for this. My dummy account is named Camera, but you can edit the macro for the name of your own. This macro only adds and subtracts dummy account control, not other players' permissions: Camera Control [On](!token-mod --set controlledby|+Camera) | [Off](!token-mod --set controlledby|-Camera)