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Allowing Player's to see each-other's vision

My player's like dynamic lighting, but they also like splitting up and causing shenanigans on two fronts. They'd like to see each other's vision even if they aren't near each other, but I can't see a way of doing this without giving players full control of each other's tokens and character sheets to give them shared vision. Is there a way around this?
1557147309
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
Create an "observer"token. Set it to have sight and whatever dark vision modes you want it to have. Then set the controlled by to all players. It doesn't need to be linked to a character sheet, but making it a default token of a sheet so you can easily drag it onto a map would be a good idea.
1557148305
Aetis
Pro
Sheet Author
I just give them full control of each other's tokens and sheets.
Thanks! I'd prefer not to use additional tokens, but if it's not possible this works fine.
My players will troll each other. There's no way I can give them each other's sheets, lol.
1557151820
The Aaron
Roll20 Production Team
API Scripter
There are some solutions that could be created with the API, but that would require an active Pro subscription for the Game's creator. 
Maybe it's time for a talk with your players. "wanna see what the others do - > don't troll." 
I have been. A possible workaround may be to unlink the player's tokens from their sheets which will allow me to share the token's vision between everyone without sharing the sheets. They will be able to move each other's tokens, but we'll see how that goes down next session.
Imho I think the easiest option would be the best, like Scott said creating an "observer" token would be my go to. Keep in mind that this token could be anything, so you could literally just find a little picture of a red dot and make it the observer token. Then just link it to a character sheet that only you can see and now you have full control of whether or not the token is active at any given time and can easily add and remove it when you need to.
I've got that prepared too, we'll see what my players like next game.