I'm messing around with some QOL macros for Infinity RPG. This is a WIP, but I am very close to having a satisfying attack roll button that allows a choice between weapons (so far only Melee and 1 Ranged, but in theory I can have multiple weapon choices as long as I standardize the placement of weapons.) For some reason, once I put it in a drop-down weapon select mode, my template no longer prints the "Qualities" section for either choice, while printing the rest perfectly. What am I missing? Sorry it's so gross to look at. I'm very new to this and had to use a lot of the Advanced Nested Query stuff to get what I wanted here. ?{Attack type?|MELEE, **@{selected|character_name}** attacks with *@{selected|repeating_Weapons_$0_weapon_name_rep}* at **@{target|Aiming for...|character_name}** (Vigour of **@{target|Aiming for...|MaxVigor}**) &{template:default&#125; {{name=@{selected|character_name}: @{selected|repeating_Weapons_$0_weapon_name_rep}&#125;&#125; {{TARGET=[[@{selected|Agility}+@{selected|Close_Combat_Expertise}]]&#125;&#125;{{ATTACK= [[?{Dice&#124;2&#125;d20sacs<@{selected|Close_Combat_Focus}cf20<[[@{selected|Agility}+@{selected|Close_Combat_Expertise}]]]] Success(es) for Close Combat skill.&#125;&#125; {{LOCATION= [[1t[Hit-Location]]]&#125;&#125;{{DAMAGE= [[(?{Modifier to Damage Dice&#124;0&#125;+@{selected|repeating_Weapons_$0_weapon_Damage_rep}+@{selected|repeating_Weapons_$0_weapon_Attribute_rep})t[Combat-Dice]]] +@{selected|repeating_Weapons_$0_weapon_Damagebonus_rep} - @{target|Aiming for...|Torso_Soak}&#125;&#125; {{QUALITIES=@{selected|repeating_Weapons_$0_weapon_Qualities_rep}&#125;&#125;|RANGED, **@{selected|character_name}** attacks with *@{selected|repeating_Weapons_$1_weapon_name_rep}* at **@{target|Aiming for...|character_name}** (Vigour of **@{target|Aiming for...|MaxVigor}**) &{template:default&#125; {{name=@{selected|character_name}: @{selected|repeating_Weapons_$1_weapon_name_rep}&#125;&#125; {{TARGET=[[@{selected|Coordination}+@{selected|Ballistics_Expertise}]]&#125;&#125;{{ATTACK= [[?{Dice&#124;2&#125;d20sacs<@{selected|Ballistics_Focus}cf20<[[@{selected|Coordination}+@{selected|Ballistics_Expertise}]]]] Success(es) for Ballistics skill.&#125;&#125; {{LOCATION= [[1t[Hit-Location]]]&#125;&#125;{{DAMAGE= [[(?{Modifier to Damage Dice&#124;0&#125;+@{selected|repeating_Weapons_$1_weapon_Damage_rep}+@{selected|repeating_Weapons_$1_weapon_Attribute_rep})t[Combat-Dice]]] +@{selected|repeating_Weapons_$1_weapon_Damagebonus_rep} - @{target|Aiming for...|Torso_Soak}&#125;&#125; {{QUALITIES=@{selected|repeating_Weapons_$1_weapon_Qualities_rep}&#125;&#125;} (Ooh, and if anyone has a minute for another thing... Infinity has different Armor values for different parts of the body. Is there a way to have my Ability button fetch the proper Armor value based on the rolled hit location? Is that a Custom Template thing, or a scripting thing, or both, or neither? Thanks!)