
Hi All, I'm not sure if this post belongs here or in the bug forum but... When attacking from mounted combat, if using a weapon which is configured for Impale or Slash damage (works fine on Crush) when I roll a Special hit the following macro breaks. &{template:melee-roll2} {{name=@{Gillette|character_name}}} {{tot=[[1d10+1+@{Gillette|damagebonus}]]}}{{skillvalue=(100)}} {{fumble=[[{(101-(round((100-((100*1)+0+@{Gillette|skillMods}))/20))),100}kl1]]}} {{crit=[[round([[ceil((100*1))+0+@{Gillette|skillMods}]]/20)+1]]}} {{special=[[round(([[ceil((100*1))+0+@{Gillette|skillMods}]])/5)+1]]}} {{spclDam=[[2D10+2+@{Gillette|damagebonus}]]}} {{crshDam=[[1d10+1+@{Gillette|maxDb}+@{Gillette|damagebonus}]]}} {{critCrsh=[[22+@{Gillette|maxDb}+@{Gillette|damagebonus}]]}} {{critSI=[[22+@{Gillette|damagebonus}]]}} {{type="[[0"]]}} {{success=[[ceil(ceil((100*1)))+0+@{Gillette|skillMods}]]}} {{roll=[[1d100]]}} {{skillname=Lance}} {{mntTogVal=[[1]]}} {{mntTot=[[1d10+1+@{Gillette|mountDB}]]}} {{mntSpcl=[[2D10+2+@{Gillette|mountDB}]]}} {{mntCrit=[[22+@{Gillette|mountDB}]]}} &{template:@{Gillette|creature_hit_location}Melee}} {{roll=[[@{Gillette|selected_die_roll}]]}} The result of the attack is as follows (note: I modified my attack to ensure a special result) See how the damage references {mntSpcl}} instead of an actual value. I don't know who owns the Macro, but hopefully they see this and make what is surely a simple change to it to resolve. Many thanks. Neil.