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Macro Addition Suggestions

  I believe the ability to affect attributes on character pages, preferably En Masse, with macros would be VERY appreciated by everyone in the community. I am not saying add new things to the interface here, what i am saying is, if possible add in a function so i could say type "/character(shorcut-c) charactername:attribute setnewstat/setnewstat" as a example, to change multiple instances of a single attribute over many characters, you could have names seperated by commas. example: "/c Ahnket,Ruhk,Charles:Strength +0/+4" which would change the "Strength" Attribute in this example +0 in the first field for it, and +4 in the second field, for the characters with those specific names in that game. This would be something a new player/member to the site would not NEED to play but for GM's who would like to change certain aspects of their players characters all at once this would be amazing. No one would be penalized for not knowing how to use the macro, the macro would essentially be easy to use and would follow the system agnostic rule, as this would be used to alter things already in place. I would love to hear from someone in the know, that could tell me if this is a viable suggestion, weather it be yes or no.
No responses on this?
I had also suggested and seen someone else suggest something similar and a dev saying it is not something they are planning to implement... sad because it would be nice to be able to make a macro that would adjust your stats accordingly when you use a buff or transformation ability... So you could preset using the ability to automatically adjust those stats when it's called for. And not just that, it could be a nice way for tracking Ammo too, reducing an ammo pool attribute automatically when using a macro so that you don't have to worry about forgetting to adjust your ammo values.
An additional syntax for GMs only , say the letter ' i ', to make the formula and individual dice invisible since I already know the formula and just want the result.