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AFoW: Change the Shading of Areas Visited

Hi all, I ran an in-person game today using Roll20 and a projector. The AFoW + Dynamic Lighting worked fine, but it would have been real  nice to have those visited areas much  darker. Is there a way to do this already or has someone come up with a script? The shading is so subtle with a projector that it looks like the characters have 300' vision in a cavern (when, in reality, they can only see 60', but the area they just went through is so lightly shaded it doesn't really look much different than the lighting in the area they can actually see). Thanks, Roy
There’s a darkness slider on each individual map’s settings page.
Gargamond said: There’s a darkness slider on each individual map’s settings page. I should have been clearer. I would like the visited areas on the player's map  to have adjustable shading. I know I can do this on the GM's view, but the confusion occurs on the projected tabletop (player's view).
1558969777
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Without some sort of variable control, I doubt there's a one-size-fits-all solution for how to filter the display of visited areas. If the visited areas were made darker, and the map was already dark, it might make them too difficult to read. Such a feature might need a variable slider. This is probably something best handled with the Suggestion Forum.
1558979565
The Aaron
Roll20 Production Team
API Scripter
(Check your PMs)