 
 So my dm is strange, and loves to have wierd ways of doing shit. its heavy homebrew....   one weapon has 4d20 chance to hit. but based on number of nat 20s or nat1s it could do different things. I would like to count the number of nat20s and nat1s WITHOUT one canceling the other. So a standard success check wont work. We "COULD" just look at the math for each roll, but trying to avoid that as its going to really slow things down.   /r {1d20,1d20,1d20,1d20}>18f<1  that checks the successes of each, but that also doesnt add them together and its a +1 -1 system. is there a way to output successes, fails, and then add them all together?   
 
				
			 
