Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Issues Moving, Resizing Maps with Hex

In my Serenity Lost Campaign, I try to go to map layer with a map background and recenter background and the background will not move. When I try to resize to see the whole map the image says the same size and the map around it moves and I still can't move the image background. If I switch all maps to square, it works fine. I am using Firefox on a windows 7 64 bit platform. GET <a href="https://app.roll20.net/editor/updatefromrt/352230" rel="nofollow">https://app.roll20.net/editor/updatefromrt/352230</a> [HTTP/1.1 200 OK 488ms] GET <a href="https://in.getclicky.com/in.php" rel="nofollow">https://in.getclicky.com/in.php</a> [HTTP/1.1 200 OK 420ms]
Also using Chrome it does the same thing: Consider using 'dppx' units instead of 'dpi', as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: only screen and (-webkit-min-device-pixel-ratio: 2), not all, not all, not all, only screen and (min-resolution: 192dpi), only screen and (min-resolution: 2dppx) TB.setLogLevel(5) TB.min.js:32 TB.setLogLevel(5) TB.min.js:32 OpenTok JavaScript library v2.0.18.1 TB.min.js:32 Release notes: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html</a> TB.min.js:32 Known issues: <a href="http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues" rel="nofollow">http://www.tokbox.com/opentok/webrtc/docs/js/release-notes.html#knownIssues</a> TB.min.js:32 TB.setLogLevel(5) TB.min.js:32 70 app.js?1393254376:21 TOUCH SUPPORTED: false app.js?1393254376:22 USING WEBGL ACCELERATION... app.js?1393254376:22 Switch mode to select app.js?1393254376:17 Initializing new dice engine with ranomness... app.js?1393254376:31 Using random entropy app.js?1393254376:31 window resize app.js?1393254376:33 UPDATE GL SIZE! app.js?1393254376:22 tuts loaded tutorial_tips.js:7 event.returnValue is deprecated. Please use the standard event.preventDefault() instead. Final page load. app.js?1393254376:27 Scan for new plays! app.js?1393254376:27 Auth'ed. app.js?1393254376:27 Go post auth! app.js?1393254376:27 initial setup app.js?1393254376:27 Got players value... app.js?1393254376:27 joining game... app.js?1393254376:27 2Full load page! app.js?1393254376:25 We have 2 pages app.js?1393254376:27 Player -JIHfYLsAsI9K28ajkkZ is offline... app.js?1393254376:26 THREE.WebGLRenderer 49 app.js?1393254376:10 2WebGL: INVALID_OPERATION: getAttribLocation: program not linked app.roll20.net/:1 8WebGL: INVALID_OPERATION: getUniformLocation: program not linked app.roll20.net/:1 Player -JIHo4Dq4mxwHe8rtmV1 is offline... app.js?1393254376:26 Deferred finish joining... app.js?1393254376:27 Firebase Online app.js?1393254376:21 handle page changes app.js?1393254376:27 false app.js?1393254376:27 16attr view! app.js?1393254376:28 refershing page listings! app.js?1393254376:29 Do refresh link cache! app.js?1393254376:24 8attr view! app.js?1393254376:28 Cols: 2 Rows: 2 app.js?1393254376:21 Took 52ms to generate cache. app.js?1393254376:21 Reorder by ZORDER app.js?1393254376:25 Search took 13ms app.js?1393254376:32 init active page! app.js?1393254376:27 activate page! app.js?1393254376:25 FULLY ACTIVATE VIEWS FOR PAGE. app.js?1393254376:25 Graphics: 3 app.js?1393254376:25 Paths: 0 app.js?1393254376:25 Reorder by ZORDER app.js?1393254376:25 refershing page listings! app.js?1393254376:29 Swapping <a href="https://s3.amazonaws.com/files.d20.io/images/3528073/mW7Wdsm2yj5zEoG4KXy06g/med.png?13958449395" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/3528073/mW7Wdsm2yj5zEoG4KXy06g/med.png?13958449395</a> to <a href="https://s3.amazonaws.com/files.d20.io/images/3528073/mW7Wdsm2yj5zEoG4KXy06g/thumb.png?13958449395" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/3528073/mW7Wdsm2yj5zEoG4KXy06g/thumb.png?13958449395</a> app.js?1393254376:24 Swapping <a href="https://s3.amazonaws.com/files.d20.io/images/3528337/ZVY1o__dpSjn09gKr03npg/med.png?13958491665" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/3528337/ZVY1o__dpSjn09gKr03npg/med.png?13958491665</a> to <a href="https://s3.amazonaws.com/files.d20.io/images/3528337/ZVY1o__dpSjn09gKr03npg/thumb.png?13958491665" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/3528337/ZVY1o__dpSjn09gKr03npg/thumb.png?13958491665</a> app.js?1393254376:24 Reorder by ZORDER app.js?1393254376:25 initiatlizing video chat app.js?1393254376:32 Connecting to WebRTC app.js?1393254376:32 setting src app.js?1393254376:24 Swapping <a href="https://s3.amazonaws.com/files.d20.io/images/3547947/kDKDVi9rjppzPU5Dn6FHkA/med.png?13960334425" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/3547947/kDKDVi9rjppzPU5Dn6FHkA/med.png?13960334425</a> to <a href="https://s3.amazonaws.com/files.d20.io/images/3547947/kDKDVi9rjppzPU5Dn6FHkA/thumb.png?13960334425" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/3547947/kDKDVi9rjppzPU5Dn6FHkA/thumb.png?13960334425</a> app.js?1393254376:24 setting src app.js?1393254376:24 Reorder by ZORDER app.js?1393254376:25 setting src app.js?1393254376:24 autograv app.js?1393254376:33 The page at ' <a href="https://app.roll20.net/editor/" rel="nofollow">https://app.roll20.net/editor/</a> ' was loaded over HTTPS, but displayed insecure content from ' <a href="http://app.roll20.net/js/tipsy/tipsy.gif?1327375406" rel="nofollow">http://app.roll20.net/js/tipsy/tipsy.gif?1327375406</a> ': this content should also be loaded over HTTPS. app.roll20.net/:1 Connected to session app.js?1393254376:32 init active page! app.js?1393254376:27 activate page! app.js?1393254376:25 FULLY ACTIVATE VIEWS FOR PAGE. app.js?1393254376:25 Graphics: 1 app.js?1393254376:25 Paths: 0 app.js?1393254376:25 Reorder by ZORDER app.js?1393254376:25 Uncaught TypeError: Cannot read property '0' of undefined app.js?1393254376:21 refershing page listings! app.js?1393254376:29 activate page! app.js?1393254376:25 FULLY ACTIVATE VIEWS FOR PAGE. app.js?1393254376:25 activate page! app.js?1393254376:25 FULLY ACTIVATE VIEWS FOR PAGE. app.js?1393254376:25 Do top/left snapping app.js?1393254376:22 Update changed! app.js?1393254376:22 UPDATE GL SIZE! app.js?1393254376:22 init active page! app.js?1393254376:27 refershing page listings! app.js?1393254376:29 window resize app.js?1393254376:33 3UPDATE GL SIZE! app.js?1393254376:22 init active page! app.js?1393254376:27 refershing page listings! app.js?1393254376:29 window resize app.js?1393254376:33 UPDATE GL SIZE! app.js?1393254376:22 UPDATE GL SIZE! app.js?1393254376:22 UPDATE GL SIZE! app.js?1393254376:22 init active page! app.js?1393254376:27 refershing page listings! app.js?1393254376:29 window resize app.js?1393254376:33 UPDATE GL SIZE! app.js?1393254376:22 UPDATE GL SIZE! app.js?1393254376:22 UPDATE GL SIZE! app.js?1393254376:22 init active page! app.js?1393254376:27 refershing page listings! app.js?1393254376:29
Created a new page deleted the old one, as long as it was the only map on there it would work but switching between pages cause the map background to vanish
I even tried it from 3 different computers.
Even the tokens are not showing up so no images are showing up on the hex map.
My Avery Campaign it still works fine, it is just the newest one that I built a month back
1396393340

Edited 1396393391
Gauss
Forum Champion
What is the page size of the hex page? Which type of Hex (V or H) are you using?
H and 30 X 30 but I did switch to 10 X 10 and it still messed up.
Hex H btw
1396396505
Gauss
Forum Champion
Please send me a join link, I will take a look.
1396420094
Gauss
Forum Champion
I have posted a response in the other bug report thread you posted in. In short, both problems appear to be the result of setting the Hex grid's color to "transparent". In the future please use the Opacity slider. I have posted a bug report with the Devs.