I'm trying to create a custom FX that launches between target points as a solid orb, but also frays into much smaller particles as it flies.  If you've played Overwatch, it may help to know I'm making something functionally identical to Moira's Biotic Orb.  I've got it to where the orb launches and dissolves a bit at the end, but it's not quite the desired effect.  I kind of want it to look like a flying Burn effect with smaller particles. Here is what I have so far: { "angle": -1, "angleRandom": 3, "duration": 50, "emissionRate": 500, "endColour": [52, 0, 71, 0.2], "endColourRandom": [20, 0, 10, 0.5], "lifeSpan": 55, "lifeSpanRandom": 5, "maxParticles": 200, "size": 15, "sizeRandom": 20, "speed": 8, "speedRandom": 0.5, "startColour": [51, 45, 0, 1], "startColourRandom": [20, 20, 20, 0.25] } Do you think there's a way to get it better than this, where it's shedding lots of particles during its flight?  Makes sense if not; I know the tool has its limitations.  Thanks!