
I'm attempting to find out how to make an attack macro for my players to use that plays different audio for rolling to attack, and rolling damage. When rolling to hit with a sword, for example, it would play a "woosh" sound using AudioMaster, and when rolling damage it would play a "clang" impact sound. I've found out I can use code in the description, eg: }} !roll20AM --audio,play,nomenu|Weapon Swing 2 ! But I'm unsure how to handle separate audio for attacking and rolling damage.