Sure Justin. I have Fumbler, Status FX, splitArgs, Custom FX, 5th Edition OGL by Roll29 Companion, Vector Math, MatrixMath, Path Math, Token collisions, HTML Builder, Custom Status Markers, TokenMod, SFX Tracks, Extendedexpressions, Wild Magic (A custom built macro with a little help from Jefe and The Aaron Himself), Ammo, Hit Dice, ChatsetAttr, Token Lock, Customisable Roll Listener, Inspiration tracker, Roll20 Audio Master All of the above worked perfectly last night in our usual Tuesday game and has been working for many moons before today.