Hi there, We are looking for 2-3 players to join a narrative focused campaign using the 'Blades in the Dark' hack ' Scum and Villainy' for a base rule set. The planned times for play are Tuesdays roughly 7-8pm (GMT), opened to discussion. As well as the Roll20 comms, we have a Mumble server and a Riot chat server we use for Voip. The style that we enjoying playing in sees all players being both characters in, and directors of their own TV series. While the GM is the world and plays the NPC characters in the story, all players are free to suggest and describe things happening in the world and to other characters, so long as it does not break the world logic already defined in previous sessions. While rules are important and help maintain the game, for us they are there to facilitate interesting situations and decisions for our characters. This just means making a good narrative game that everyone is enjoying is more important than following any rules written down in a book to the letter. If this sounds like the style of game you enjoy too, get in touch! So the game set in a sci-fi universe, initially focused around the main town on a single planet. Something we have found works well is to start small and allow the game to build to its climaxes naturally. This allows us to enjoy the characters and their stories at each level, growing alongside them. We have created the broad strokes of a world where the story starts. What characters we focus on in this world is up to the players, and will be decided on the first session. There are no real limits on characters, we encourage pulling at what ever strings seem interesting to you. The world and the story will be developed collectively in play, week by week. The idea... Centuries ago, the giant gas-storm planet Melora I-61 imploded, sending radiation storms out through space in all directions. These Radiations storms drastically changed the biosphere of near by Planet RD-6, the storms mixed with the native thick red dust to turn a baron and quiet planet into a volatile but mineral rich planet. Now a material that has come know as ' Blood of the earth' has given those who can survive the storms a chance to make something of themselves. Now the town of red field sits at the center of a burgeoning civilization, sitting on a rich trove of rare materials it is set to make an impressive entry to the wider galactic community. But that shouldn't be for a few centuries yet, an authority known as the Interlink group manage the entry of new planets to the wider community. Redfield is famed for scientific advances in their own right, all however are closely monitored to be in line with Interlink groups schedules. If any sudden advances that allowed for dramatic increases in warfare, communication, transport or any other fronts, this would be cause for concern. With this in mind the Interlink Group rely on Morvello and his collective of integrated agents in Redfield, they have no governmental role in Redfield but hold a high reputation as friends of the Redfield people. They act as an on the ground force to either reward or punish activity that effects the schedule of the Interlink Group. Alongside this exists a culture built on old traditions mixed with rapid scientific advancements, a culture of reputation has arisen, where people are rewarded by the community for providing things of cultural value. This could mean a new piece of technology, solving great problems, finding treasures of the desert, or even surviving a storm and having a good story to tell. This has created a 'Gentlemans class' who can rely on community generosity and not always be prepared to survive in the harsh red world. If any of this sounds interesting to you, get in touch!