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Please create an extra layer

I have now been a mentor for nearly a year. I have thoroughly enjoyed running my campaign and playing around with the API. I would love to see a new layer added that hides tokens from the players unless they have 'see invisible layer' toggled on in their character token. Similar to the 'Has sight' option except players can use the targeting system to target tokens on this layer. Currently players cannot target tokens that are on the GM layer. This would allow the flexibility of this option to be switched on and off via the API. There are many spells and effects that render tokens invisible to others. Right now I have to switch the token from the GM layer to the Objects layer so players can target the token (and then everyone sees the square that the token is in). Please consider this request :)
invisible tokens have come up before... you can make a token multisided and have one of the sides be a simple transparent png file. then anyone who knows where it is can still target it, and you can use whispers to tell your players who have a reason to know, where it is. or you can give players the option to control, but not edit it and put an aura on it so its easy to find.
Brilliant Roger! Thanks.
1396566402

Edited 1396573943
Nice work around Roger. I would still love to have a 'hidden' layer for invisibility effects and the like. But this will have to suffice for now. Cheers. Edit: I just checked the Wiki API and it seems that I cannot manipulate the side of the token that is showing from the API :( Second Edit: All good. I can set a 'blank' image for the avatar and then change it back when the invisible condition ends!
I would also love to see a new layer just above Token layer but is not interactable with some transparency options so we can do transparent overlays for graphics above the player level but without blocking sight, such as canopies, shadows and flying creatures.
I've kind of been wishing for an option like this to speed up the controlling of "stealth" tokens. Even something as simple as a toggle on/off visibility button that didn't actually change the token to the GM layer, but kept it on the object layer while making it invisible to all but the GM, that was part of the menu of bubbles that pop up when you select a token. That would massively cut down the time needed to control characters and enemies using some sort of "stealth" by not needing to manually send it to the GM layer, and swap layers back and forth to control it in combat.
1396815832

Edited 1396816013
In fact I had this idea while in my thinking place. Why not just give the players a tool for creating and organizing their own layers? Similar to Photoshop's create new layer button. Then you can create multiple layers in addition to the Map, GM (should always be on top), Token and Lighting. That would give us the option of doing lots of neat things like creating effects that overlay the tokens without impeding the token usage and multi-tier structures that overlap portions of itself (so you can have people on multiple elevations without changing maps. There should also be a quick-toggle to toggle the visibility of any given layer on and off (so when a player's turn comes up and they're on floor 1, they don't have to see floor 2). And of course as I suggested before, a transparency option for each layer. I'd also like a lock-board quick-toggle for DMs with players who like to keep playing around when you're in the middle of a stop-and-listen event, so that nobody can move tokens or draw on the board. I also would love to see another feature that would be confusing and hard to implement where you can give each player a custom view of the board. I have a game running where players are in two different planes working together but they look slightly different. I found it extremely hard and cumbersome to try and maintain two separate maps (same map with different effects) so I'm just telling them what they can and can't see based on their perspective, but it ruins the immersion a little.