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[LFG] [Rifts Ultimate Edition] During the week

As the title says... Looking to play in a more down-to-Earth Rifts game. Small group preferred (1-5 total players) with less radical OCCs/RCCs preferably set in North America. Kind of looking for a game with a classic feel rather than having to comb through dozens of books just to keep pace with obscure race/class/gear combinations. Thank you.
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Henry W. said: As the title says... Looking to play in a more down-to-Earth Rifts game. Small group preferred (1-5 total players) with less radical OCCs/RCCs preferably set in North America. Kind of looking for a game with a classic feel rather than having to comb through dozens of books just to keep pace with obscure race/class/gear combinations. Thank you. Hi! Time zone?  Frequency?  And less radical means?  The base RUE still has dragon hatchlings, psi-stalkers, shifters, techno wizards, etc...love the fluff...but can be problematical at times. :) I am not fond of the actual system, but the savage world rules for Rifts addresses some of the inherent imbalances in the game and is worth a look...
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Rerednaw said: Henry W. said: As the title says... Looking to play in a more down-to-Earth Rifts game. Small group preferred (1-5 total players) with less radical OCCs/RCCs preferably set in North America. Kind of looking for a game with a classic feel rather than having to comb through dozens of books just to keep pace with obscure race/class/gear combinations. Thank you. Hi! Time zone?  Frequency?  And less radical means?  The base RUE still has dragon hatchlings, psi-stalkers, shifters, techno wizards, etc...love the fluff...but can be problematical at times. :) I am not fond of the actual system, but the savage world rules for Rifts addresses some of the inherent imbalances in the game and is worth a look... Time zone is Eastern US. Frequency: Every week or every other week. I don't mind the system, just tired of every single game I've seen in a while required me to look through 8 different world books. I know RUE alone has some beefy stuff in it (Dragon Hatchlings as mentioned, also things like Glitterboys etc) but it just doesn't *feel* like Rifts to me when we're running around with things that are so far removed from the general core... I mean heh, I haven't been in a single Rifts game in 20 years that didn't have someone playing a True Atlantean Undead Slayer in it. I'm just searching for something that feels like common rifts rather than pushing the edge rifts. I will say I am not fond of Savage Rifts, or any Savage Worlds games. Savage Rifts changed way too much of the fluff and feels wrong to me.
Bumping?
Good morning, Hello, sir. I am very new to Roll20 and I only dabbled in RIFTs in early high school, but I would love to join your game. I will have the core rulebook tomorrow. Also, I work a schedule that isn't regular from week to week, so I don't have the same days off every week.
I'm looking for a game myself, due to reasons I don't have the focus to GM right bow.