Stormhold What to Expect: I am quite serious about being on time and alerting the group if you will not be. I don’t want to implement a strike system but I absolutely will kick you from the game if you repeatedly miss without at least a days notice or otherwise waste the time of the people you will be playing with. Of course this will be after a warning or two. My games are not for people who answer everything with combat. If you start to randomly murder shopkeepers because they didnt give you a discount, you will quickly find your character quite dead and likely booted from the game. Stormhold is a living, breathing world. If you ignore certain situations, they will progress as they naturally would. So, if you leave a man sick and dying in a village with no source of aid, expect him to be dead when you come back in a month. Likewise goes for large conflicts, a war waits for no one and villains are always scheming. Romance is definitely allowed in my game, I see it as a natural progression of a character to develop feelings for another. But I will not describe how you mingle once in bed, I have a rather strict fade to black policy. And while we are on this topic, no rape or anything else like that. I will immediately break character and yell at you for doing something like that and you WILL be booted. This is a game meant for fun, and while I think the world can be a dark and cruel place, rape has no place in my game. Combat is going to become a slightly more dangerous affair for me. When I run enemies, the intelligent ones are much more likely to set a trap for you and make sure they have the upper hand. Thus three goblins are much more dangerous than six wolves (Ex. The goblins might target your healer with poisoned spears, while the wolves might attack the biggest threat.). I would caution you against charging headlong into enemies but you can definitely do that. &nbsp; I plan on making exploration a bigger part of my campaign, so I would hope you decide to check things out when they interest you. Though the world is dangerous, if you go delving into an ancient evil dragon’s cave, don’t be surprised when it eats you. I am absolutely fine with characters dying for doing something unwise and messing up. More often than not, you will find that my “bad guys” have a point. Everyone is the hero of their own story and that means what they are doing is something they believe in. They are usually not even evil in the alignment sense. You can join the “bad guy”, but if you do so, I might have to have you switch to a new character. Shades of grey is the kind of world I strive to make, though this does not mean you won't find irredeemable characters. There might be a mass murderer who kills because it makes him feel strong. Critical failure charts are annoying and punishing and make little sense. We will not have anything like that. You can not crit a skill check, so don’t expect your six intelligence barbarian to expertly disassemble a futuristic railgun if you get lucky. You can have party friction, but I will not tolerate in party fighting. If you raise your sword up against an ally, then clearly something wrong has happened in our Session 0. I will judge this in a case by case basis, but I hope it just never happens. Make characters that would get along with each other and work together. I recommend that you take notes. I definitely do and I will remember things that you have or have not done, but that does not mean I will share them with you. You should keep track of your actions and the information you receive. Please don’t rely on others to do all the note taking for you. Finally, there will be times where dark things happen. You might encounter Suicide, Depression, Gore, and Horror. Thus if you have a problem with such things, you should let me know as soon as possible. All of these things will not be frequent in my game, but they may show up. Lore: It has been over a millennium now since the Lightfall, a cataclysmic event which wiped out most of the population of the continents of Middenheim, Helenvale, and Ashram. During this event, Stormhold also suffered. Fragments of the comet shattered against the veil, a magical barrier erected by the people of Helenvale to protect itself and its allies. Over the course of one thousand years, Stormhold rebuilt itself into the massive Kingdom it is today. Always remembering the punishment humanoids received for their folly. In the twenty years after the lowering of the veil over the rediscovered continents the land finds itself in a relative peace. The King of Stormhold, Falkas Stormborn continues to rule over the land with fairness and justice alongside his older brother, Andor Stormborn. Though there are still people who resent the kingdom for it's Annexation of Middenheim, Helenvale, and Ashram. Strange things have begun to happen. Guardians (warforged) have begun to reawaken from their long slumber with callings to find a mysterious entity. As well as ships &nbsp;vanishing without a trace. There are whispers of great evil now lurking deep below the depths. Now is an age for adventurer’s who are willing to find the answers to these mysteries. Let me be the first to welcome you to Stormhold! Lore Information: Stormhold is a continent located to the north east and is loosely based on norse culture. Aasimar are known as Lightborn. Warforged are known as Guardians and have a life span of fifteen years. Elves can live for one thousand years and sometimes longer if they are powerful. Dwarves live for seven hundred and fifty years. Expectations: This game will be played every week, for four hours a session (occasionally longer). The campaign is also long form, so expect it to be played for at least a year. I expect you to be here each week or give me at least a days’ notice when you will not be. Published Beast/Monster races are allowed with the exception of the Ravnica book. Light Sensitivity is not a thing for PCs. Neutral or Good aligned characters only. Preferences: These are simply things that I think would make the campaign a bit more interesting, but you don’t have to listen to at all. This is well and truly optional. No backgrounds which provide a constant source of food for the entire party. Go easy on teleportation magic, I would like it if you guys traveled via mundane means often but you dictate the direction the game goes in so choose what you will. Someone in the party should probably have proficiency in water vehicles. I would like it if the entire party can’t speak every single language or have a spell that makes it pointless. Interesting problems can arise from a language barrier. Homebrew: I don’t think I homebrew a ton but here are the things in case you need to know about them or you aren’t happy with how I do it. I do homebrew monsters, you might fight something that normally has 10 str in the monster manual but for some reason has 20 str now. Don’t come into this expecting everything to be exactly as it is in the monster manual. This does not give you the freedom to search through the book for the exact creature you are fighting. I homebrew some magical items and steal from things like the griffon’s saddlebag. I would prefer you don't look them up. Drinking any potion is a bonus action and feeding someone a potion is an action Wish is a spell of legend. If you want to learn it, then you’ll have to earn it. I am not a big fan of homebrewed classes at all, but I do allow Mercer’s stuff. &nbsp;Please bring homebrew content to me so that I can approve it. If you want a homebrew class that I don’t approve of, I will work with you to reflavor an established class. Here is the link to my Roll20 Listing with more information and how to apply: <a href="https://app.roll20.net/lfg/listing/165099/stormhold" rel="nofollow">https://app.roll20.net/lfg/listing/165099/stormhold</a>