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Adventures in Middle Earth Sheet Update

1561520154

Edited 1561546060
Hi just to notify everyone. I've recently committed changes to the Adventures in Middle Earth character sheet. It offers some major improvements, bringing it more in-line with the updated 5e OGL sheet. CHANGES I have added a separate corruption saving throw roll in saving throws. Updated the "virtues, features and traits" box, as well as the "other proficiencies and languages" box to be more similar to the compendium compatible versions on the OGL sheet. Also, minor terminology fixes and spelling error corrections. BUGS There is a potential for a loss of data in the distinctive quality, speciality, hope and despair. I am unsure how to rectify this, so just FYI. [EDIT: have submitted updated code to rectify the data loss, now just waiting on the request to be fulfilled] Finally, there is a bug that I am trying to rectify, where attack and damage rolls are trying to add non-exisiting attributes. I have rectified the code and am in the process of committing the bug fix so please bear with me and watch this space.
Thanks, happy to see this get an update. Hope to check it out soon.
1561921243

Edited 1561921334
Yep, noticed the update and noted some bugs here: <a href="https://github.com/Roll20/roll20-character-sheets/issues/5248" rel="nofollow">https://github.com/Roll20/roll20-character-sheets/issues/5248</a> Thanks for the great work! Here's the text of my issue post: Pull request #5210 by @Echoblade9 made some long-needed updates to the AiME sheet to make some of the fields Compendium-compatible (rather than a single large text box). Unfortunately, in the process, some of the AiME-specific modifications to the 5e sheet seem to have been overwritten. Specifically: The AiME-specific fields in the top right - "Distinctive Quality", "Speciality", "Hope", and "Despair" (originally misspelled as "Dispair") - were overwritten by the default 5e "Personality Traits"/"Ideals"/"Bonds"/"Flaws" fields from the regular 5e sheet. In addition, the original data from those fields, from before the PR, seems to be inaccessible even by switching "Features and Traits" to "Simple" in the sheet settings page. I assume this is because the names of the fields themselves were changed. At the top of the "Core" tab of the sheet, there were originally fields for "Culture" and "Alignment". The recent PR seems to have overwritten them with the "Race" and "Alignment" fields from the default 5e sheet. Again, there seems no way to retrieve the data, presumably because the names of the fields changed (but in this case it's easily remembered). The values for gold, silver, and copper pieces have been overwritten, with no way to access what was previously there. This issue is probably the biggest one, as I doubt anyone has memorized exactly how much money they had. There doesn't seem to be any way to retrieve the old values, either. Every attack rolled from my sheet gives me the error message `No attribute was found for @{Wulf|global_attack_mod}`, and every damage roll gives me the error messages `No attribute was found for @{Wulf|global_damage_mod}` and `No attribute was found for @{Wulf|global_damage_type}`. Otherwise, I much appreciate this update to the sheet. Hopefully these are relatively minor and easily fixable issues. Thanks again to @Echoblade9 for the help (and to @clevett for approving the changes)!
There are fixes already tested and, I believe, queued for installation for all those except the error messages - which only happen in some games.
Jim is correct, the fixes should be installed at the next merge and push
Riley A. said: Jim is correct, the fixes should be installed at the next merge and push Awesome, thanks for the info!
More on the error messages, if you deselect and reselect the weapon attack option (or most other changes) the error messages does not occur again for that weapon.&nbsp; It also does not affects newly added weapons. This seems to only affects some games, and some character weapons (and presumably non-weapon actions).&nbsp;&nbsp;