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[LFM][PF-Playtest / PF2] Long running campaign

Hi I'm currently in the process of getting a new campaign started. It will be a long running one with much rp included (thus appropriately slow).  Time: tuesdays (starting 2nd july) on 12pm eastern time (or 6pm GMT+1) it runs for approx. 3h. Optionally if all players can manage it there is the option that in addition to tuesdays also mondays (same time) sessions could be held. IMPORTANT: The game is TEXT only and will stay so. It uses roll20 as ingame chat and discord (text also) as OOC chat. Rules:   The campaign is starting with the pathfinder playtest rules and will switch to the 2E rules as son as they are out. Homebrew: The guild mentioned below, alongside the option to take any race from 1E (getting converted) and when 2E is out some additional multiclass archetypes. Setting: The game is set in the darkmoon vale and is a combination of the falcon hollow adventures, the kingmaker AP and the kingmaker computergame. You start out as level 1 characters who are part of an adventurer guild taking quests from it. Over the course of the campaign you gain fame, and riches and can even start your own barony and kingdom. If you are interested shoot me a pm or post here. Tnx. 
Hello there!  I'd like to take part in this, that setting seems to be 100% what I'm looking for. I would only be able to play on Tuesdays though, not on Mondays. Also, could you specify what version of the pathfinder playtest rules are we going to use? I don't really know which one is the last version... Ah, I would like to know how many players are we going to be (more or less). PD: I am not a native english speaker, so do expect some weird phrasing from me.
Santi: As the questions could also be interesting for others I will answer them here in the thread: 1.) If its not too complicated for ppl to look up we can use the last update that was given (that includes all previous ones anyway). Else base playtest rules (its "just" 4 weeks in any case though.....if paizo manages to really come out with everything on 1st august). 2.) Number of players: I aim for 3-4 players in minimum and 5 as maximum as everything above these numbers bogs the game down A LOT if you run it rp heavy as I do. 3.) As for non native. If you can understand what I write and we can understand what you write I don't see much of a problem......especially as me and another player are non native speakers ourselves :D. The secod player is a native speaker but hasn't had a problem with non native speakers while playing with me for over a year already in other games. Thus no problem.
So one more spot to fill.
Hi Tom, what level of expertise are you looking for? I would gladly volunteer for the last spot, but I must admit I'm almost a total newbie (I started a campaign a year ago with some friends but we had to stop almost immediately because our DM's suddenly moved to another city). So, are you OK with me kind of being completely clueless game and site wise? I promise I'm a fast learner though! I'm also speaking English as a second language but I'm fairly confident around it.
Tnx for the interest. I wrote you a pm Elena. In essence expertise is not that relevant for me as latest on 1st August we all start fresh in terms of expertise. Only thing I don't want is pure 2 dimensional characters as the game will be story heavy and not solely combat focused. There WILL be combat but it can easily be that there are one or multiple sessions in a row where no combat at all happens. And then a 2 dimensional character really disturbs the immersion. And from experience it can be that a complete newbie nails it while a veteran fails at creating a 3 dimensional character.