Mark B. said: From the name of the resource it looks as though you're using the 5e OGL sheet. The companion script makes ammo tracking much simpler. We are, and were not. None of our game info works on the 5e OGL sheet (well, very very little). We play Iron Kingdoms but the IK sheet just doesn't do well. So all we are using the 5e OGL sheet for resources, unattached to weapons. We list +/- 8 things. 1. Feat Points, 2. Defense, 3 Armor, 4. Fatigue, and 4 Weapon Ammo Slots (pistol, rifle, artillery, misc). The solution ended up being this (both parts are in same macro), and my apologies, I thought I returned to say this was solved. ?{Attack type?| @{selected|repeating_resource_$0_resource_left_name}, !ammo @{selected|character_id} repeating_resource_$0_resource_left -1 ammo| @{selected|repeating_resource_$0_resource_right_name}, !ammo @{selected|character_id} repeating_resource_$0_resource_right -1 ammo| @{selected|repeating_resource_$1_resource_left_name}, !ammo @{selected|character_id} repeating_resource_$1_resource_left -1 ammo| @{selected|repeating_resource_$1_resource_right_name}, !ammo @{selected|character_id} repeating_resource_$1_resource_right -1 ammo } This lets my players pick with of the 4 weapons they want to use (if they use all 4) and it deducts ammo as it fires the weapon. !power {{ --name|@{selected|character_name} shoots @{target|token_name} --leftsub|Ranged Attack --rightsub| --bgcolor|#274E13 --Attack|[[ ?{Boosted Att?|N,2d6|Y,3d6} + ?{RAT|0} ]] vs @{target|bar1} DEF --Damage|[[ ?{Boosted Dmg?|N,2d6|Y,3d6} + ?{POW|0} ]] vs @{target|bar3} ARM --Location|[[ d6 ]] }} The only thing remaining is --rightsub| I'm trying to see if there is a way to capture the value of what my player selected (weapon type) so the card can show: Ranged Attack * Pistol