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[Script] Aura/Tint HealthColor (function request)

1561747583
Michael I.
Pro
Sheet Author
Hopefully DXWarlock your still out there, was wondering if it was possible to make it so that Aura/Tint HealthColor starts and stops when we open and close turnorder window so effectively allowing Aura/Tint HealthColor to only be on during combat. 
You could do this with token-mod and group-init.  You would have a macro that using group-init to start combat, token-mod to turn on the auras, then a different macro for ending combat and shutting off auras.
1561834132

Edited 1562067487
Michael I.
Pro
Sheet Author
Yes that is another way it can be done that way much more work involved for the gm. Aura/Tint HealthColor Api is a very good api, but it stomps all over Token-Mod and turns the aura back on so as stated above to have option to have them turn on during combat. and if there is an option for that I have yet to find it. 
1562097242
Michael I.
Pro
Sheet Author
Ok, for those like me who didn't know a easy work around is to create a macro to start Turn Order and the command !aura size 0.7 to turn it on a macro to end the Turn Order and use the same command !aura size 0.0 works just great.