
I assume the answer is one long path, but which runs more efficiently in-game: A lot of short path objects that happen to be contiguous A single long path object that follows the same path, but may draw over the same place twice sometimes. I'll be writing a script (probably?) this weekend that involves drawing a lot of paths to the screen, but I've never interacted with them before, so I was hoping there was some established knowledge about performance. For what it's worth, in my script, I aim to redraw the same path several times, with (usually) mild updates each time.