
So I have several encounters that use a couple of small maps on the same page. I can drag the player tokens in between them depending on their actions. For instance, an encounter at an old well has both the surface version the PC's start out on and a smaller map of the bottom of the well for whichever characters decide to descend into it. Each has it's own light source and boundary on the dynamic lighting layer so that only players in the specific area can see it. Most of the time this is fine, but there are moments when I want to show PC's in one area what's happening in another. Either because the player characters should be able to see it (The PC's above look down into the well to see how their ally is doing) or because I want the players to be aware of what's happening, even if their characters technically aren't. For instance, I have a combat during a dream ritual where two of the PC's are actually asleep and fighting enemies that jump back and forth between the waking world and the dream. I'd like for the players controlling the awoken characters to be able to see what's happening in the dream combats, even if their characters wouldn't actually know what's going on. I'd like a simple way to give a brief window into another map on the same page. My current ideas are to either simply pull their tokens over but have everyone ignore them since they are merely observing (Not really ideal). Or to create another sort of "All Seeing Eye" token that everyone controls. Maybe keep it on the GM layer or in the dark between the maps most of the time and move it to the token layer when I want to let everyone see something. Is there any better way to do this? Are there any issues with the 2nd option I should be aware of? Thanks in advance