Joe P. said: I'd love to hear more! Using a "vault" game as suggested above would still use my Roll20 limit, I assume. How can I add assets stored locally without manually juggling them in/out? Is that possible? Items in your art library and My Audio contribute to your storage quota. Virtually nothing deployed in a game does. I.e. if you have a graphic on the table that is 1 MB in size, that graphic needs to be in your art library. It doesn't matter how many times it is placed in your game, how many games it is placed in , or even if it is placed anywhere at all. That's 1 MB off your quota. Using a Library Campaign just lets you control your game size. There is no official Roll20 limit on game size. Merely a practicial limit imposed by what your individual browser (and to a lesser extent, your players' browsers) can handle. If you have that 1 MB graphic on three different pages or 3 times on a map in your game, that will alter how much memory your game takes up when it is loaded. (I am assuming it won't matter much for the MB it takes to store your game on the Roll20 servers). The more things there are actually deployed in your game, the more browser memory it takes to run, and the greater the chance that you will run into slowdowns. One area in which you actually can reference external assets is by using image codes in chat: [img](image_url) will display in chat whatever image is referenced by the URL. It doesn't contribute to your storage quota. It might contribute to your browser load size if you have not recently cleared your chat log or scrolled beyond it (not certain on this part).