I'm starting a Rifts game that I plan on being a long-term campaign. It will be based out of North America and start with the player characters being a mercenary group formed and funded by Lazlo. The game will begin before any of the written plots and world events published after the main book, and though the world will still be turning in the background with all the written events and plots (the Juicer Uprising, the Gathering of Heroes in Africa, the Mechanoid Invasion etc), the actions of the player group very well may alter the outcome of any major world event or cannon storyline. Character classes will be limited to those common in North America (no Mindwerks enhanced, bio-wizard altered Ninjas with magic tattoos and phase swords). I will make allowances for characters with detailed backstories that allow for justification of an exotic type character. I do allow for graphic adult content, and I tend to describe some scenes in a very detailed way that could upset some players who are sensitive to such things. Be aware of this. I will also have a code of conduct for the game that I will expect players to adhere to. Games are going to be played on Saturdays at 5 PM Pacific Standard Time and run for 3-5 hours (depending on game momentum and story progression) I plan on running this game as a Live Streamed game on Twitch and posting it to my Youtube channel. Games are going to be played on Roll20.net with the game title being Rifts: Heroes Rising 8 player slots total, but I'm willing to start play with as few as 4