This has been a long-requested feature. There are a few workarounds: 1. Archive less needed maps. This does not remove them from the game or keep them from loading at startup time, just hides them from the list. 2. Transmogrify less-important maps to a Library Campaign . This improves performance and keeps the game leaner, but may be less desireable for a sandbox-y sort of game where the full gamut of maps is needed at a moment's notice. 3. Use an extension like Stylus to redesign the map tab to include more rows. Here is some code for that , instructions on using stylus are in the top post on that thread. 4. If dealing with maps that cause you to scroll the tab. Don't drag the player ribbon off to a map that cannot be seen (i.e. of the edge of the tab.) Dragging the player ribbon does not scroll the tab. Instead drag the destination map until it is adjacent to the map that has the player ribbon, then drag to ribbon over. 5. Try to anticipate maps that will be needed for an evening's adventure, and place them next to each other, near the beginning of the tab. As for Scripts, you can try Map Change , which allows player to move themselves to maps the GM designates, or Page Navigator , which can move players and the Ribbon where you wish them to go, but needs a bit of updating on some of the advanced features. Both scripts are on the one-click install.